Runway: Difference between revisions

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|title= Runway
|title= Runway
|image= Runway_infobox.jpg
|image= Runway_infobox.jpg
|version= NTSC or NTSC-J
|version= [[Version Differences | NTSC or NTSC-J]]
|rankings= [https://rankings.the-elite.net/goldeneye/stage/runway Link]
|rankings= [https://rankings.the-elite.net/goldeneye/stage/runway Link]
}}
}}
'''Runway''' (Part iii of Mission 1: Arkangelsk) is the third level in [[GoldenEye 007]]. This is one of the levels featuring a tank.
'''Runway''' (Part iii of Mission 1: Arkangelsk) is the third level in [[Goldeneye 007]]. This is one of the levels featuring a tank.




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==Difficulty Explanations==
==Difficulty Explanations==
=== Agent ===
=== Agent ===
*General tutorial by [https://www.youtube.com/watch?v=IL3Ui0DA-ZI Cal]
*General tutorial by [https://www.youtube.com/watch?v=IL3Ui0DA-ZI Cal Brabham]
* [[Goldeneye 007 Tutorial: Runway Agent 21 - The Berg Juggle]]
* [[Goldeneye 007 Tutorial: Runway Agent 21 - The Berg Juggle]]
Aim left of the key, to be in right strafe by the time you actually pick it up, making for a better line leaving (and no grinding on the table)<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452844#msg452844|title=the-elite forum post "Post Runs For Critique Here!"|author=SGT RAGEQUIT|access-date=July 19, 2021}}</ref>.  Don't turn towards the plane. The plane's hitbox is a big circle, and once you're inside that circle you can press B to end the level. Turning to face the plane does nothing but make it take longer to get inside the circle<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg462153#msg462153|title=the-elite forum post "Post Runs For Critique Here!"|author=mw|access-date=July 19, 2021}}</ref>.
;Hut grenade
;Hut grenade
The "last piece of the puzzle" found by Berg during his strategising for the [https://rankings.the-elite.net/~berg/time/206357 agent untied], and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut [[Guards|guards]]", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players. <ref>https://forums.the-elite.net/index.php?topic=843.msg464151#msg464151</ref>
The "last piece of the puzzle" found by Berg during his strategising for the [https://rankings.the-elite.net/~berg/time/206357 agent untied], and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut [[Guards|guards]]", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players. <ref>https://forums.the-elite.net/index.php?topic=843.msg464151#msg464151</ref>
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=== Secret Agent ===
=== Secret Agent ===
* [https://www.youtube.com/watch?v=-ssOL4oScoQ video tutorial target 0:25 by Luke]
* General tutorial for 0:23 by [https://www.youtube.com/watch?v=Y7UbW2n7JJk Dusky]
* [https://www.youtube.com/watch?v=lRgKTLqIRtU video tutorial target 0:22 by MW]
* General tutorial for 0:22 by [https://www.youtube.com/watch?v=lRgKTLqIRtU MW]


=== 00 Agent ===
=== 00 Agent ===
* R-Taps Strat; [https://www.youtube.com/watch?v=_cPhNFZLjaw video tutorial target 0:31-32 by Grav]
* R-Taps strategy tutorial for 0:31-0:32 by [https://www.youtube.com/watch?v=_cPhNFZLjaw Grav]
* "2-tap strategy"; [https://www.youtube.com/watch?v=ZvUMOUf8B8o video tutorial target 0:34-35 by Fletchr]
* 2-tap strategy tutorial for 0:34-0:35 by [https://www.youtube.com/watch?v=ZvUMOUf8B8o Fletchr]
* Nade Strat; [https://www.youtube.com/watch?v=3gWHT4alKgA video tutorial target 0:34-36 by Karl]
* General tutorial for 0:36 by [https://www.youtube.com/watch?v=Df5T1QpQ854 Karl M]
* [https://www.youtube.com/watch?v=Df5T1QpQ854 video tutorial target 0:36 by Karl M]
* Tank strategy tutorial for 0:38-0:39 by [https://www.youtube.com/watch?v=-9Qup5W2jog Spec]
* Tank Strat; [https://www.youtube.com/watch?v=-9Qup5W2jog video tutorial target 0:38-39 by Spec]
 


;Leaned throw
;Leaned throw
The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a [[R-Lean|leaned]] throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set.
The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a [[R-Lean|leaned]] throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set.
=== LTK ===
* [[Runway LTK]]
=== DLTK ===
* [[Goldeneye 007 Tutorial: Runway DLTK|Runway DLTK]]
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Runway%20DLTK%20Tutorial.html - Adam Bozon - Runway DLTK Tutorial (turn captions on)]


== Technical Details ==
== Technical Details ==


=== Guard ===
=== Guard ===
5 of the 6 guards along the runway are treated as [[Guards#Spawn Guard|spawn guards]]. The one closest to the plane is a normal guard. These respawn every 2s. Spawn guards are spawned in different places, depending on where you are (just like on Streets and Depot). Spawn guards have an 80 / 256 (31.25%) chance to spawn with 1x Klobb with 40 health, an 80 / 256 (31.25%) chance to spawn with 1x KF7 with 40 health and 10 armor, and a 96 / 256 (37.5%) chance to spawn with 2x Klobb with 40 health and 20 armor. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
5 of the 6 guards along the runway are treated as [[Guards#Spawn Guard|spawn guards]]. The one closest to the plane is a normal guard. These respawn every 2s. Spawn guards are spawned in different places, depending on where you are (just like on Streets and Depot). Spawn guards have an 80 / 256 (31.25%) chance to spawn with 1x Klobb with 40 health, an 80 / 256 (31.25%) chance to spawn with 1x KF7 with 40 health and 10 armor, and a 96 / 256 (37.5%) chance to spawn with 2x Klobb with 40 health and 20 armor. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>


There are 2 patrolling guards.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>
There are 2 patrolling guards.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>
== Tutorials ==
; General tips
* 2.x [[Control Style]] is favored<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg448375#msg448375|title=the-elite forum post "Post Runs For Critique Here!"|author=Grav|access-date=July 19, 2021}}</ref>.
* NTSC is favored over PAL for Agent and Secret Agent 0:22<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=23135.msg461963#msg461963|title=the-elite forum post "Going for runway 22 with 1.2 on PAL. After 1400 23s, i'd like some pointers"|author=Falangen|access-date=July 28, 2021}}</ref>. And on 00A the same general preference exists, but also the [[R-Lean|R-Leaned]] grenades don't go as far on PAL, so the longer lines would lead to direct time loss.
* When using 2.x, let the first cinema play but cut the second cinema immediately. Bond moves forward at the start of it; cutting means you will have to turn less to get the nades and save some time<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg450763#msg450763|title=the-elite forum post "Post Runs For Critique Here!"|author=Niiro Kitsune|access-date=July 19, 2021}}</ref>.
* Whether or not you get full strength grenade boosts is mostly out of your control.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg447592#msg447592|title=the-elite forum post "Post Runs For Critique Here!"|author=Icy|access-date=July 19, 2021}}</ref>
* The hut nade should be close to the doorframe for a more direct boost, rather than a semi side-boost. Try to bounce it off the wall.
* Try to get the maximum of the first hut boost because it's the easiest to get the timing right and should be somewhat consistent. Using the full boost momentum is important there, you should turn while getting boosted and end up in the best line possible to the plane<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg447607#msg447607|title=the-elite forum post "Post Runs For Critique Here!"|author=vitorr|access-date=July 19, 2021}}</ref>
* Aim left of the key, to be in right strafe by the time you actually pick it up, making for a better line leaving (and no grinding on the table)<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452844#msg452844|title=the-elite forum post "Post Runs For Critique Here!"|author=SGT RAGEQUIT|access-date=July 19, 2021}}</ref>.
* Don't turn towards the plane. The plane's hitbox is a big circle, and once you're inside that circle you can press B to end the level. Turning to face the plane does nothing but make it take longer to get inside the circle<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg462153#msg462153|title=the-elite forum post "Post Runs For Critique Here!"|author=mw|access-date=July 19, 2021}}</ref>.


== External Links ==
== External Links ==

Latest revision as of 06:17, 10 August 2022

Runway
Runway infobox.jpg
Stage Info
Recommended Version NTSC or NTSC-J
Rankings Link

Runway (Part iii of Mission 1: Arkangelsk) is the third level in Goldeneye 007. This is one of the levels featuring a tank.


Objectives

Agent

  • Find plane ignition key
You must pickup the ignition key from the desk in the guard hut to the left of the starting area.
  • Escape in plane
Run to the plane and press B to end the level.

Secret Agent

  • Destroy missile battery
This is on top of the tower next to the plane. It requires using a mine, grenade, or the tank to destroy it.

00 Agent

  • Destroy heavy gun emplacements
There are three protected drone guns that must be destroyed using a mine, grenade, or the tank.

Difficulty Explanations

Agent

Aim left of the key, to be in right strafe by the time you actually pick it up, making for a better line leaving (and no grinding on the table)[1]. Don't turn towards the plane. The plane's hitbox is a big circle, and once you're inside that circle you can press B to end the level. Turning to face the plane does nothing but make it take longer to get inside the circle[2].

Hut grenade

The "last piece of the puzzle" found by Berg during his strategising for the agent untied, and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut guards", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players. [3] The thinking is that these guards spend a significant part of the run aiming at Bond down the entire length of the runway, and the end of the run is already more laggy due to explosions and other runway guards. It has always been done on SA out of necessity - these guards regularly blow up the plane - but on agent it was assumed that the extra grenade explosion would just make more lag, and so cost time if anything.

Ground grenade

Holding the grenade and dropping it on the ground is a common beginner strategy used to self boost.

Secret Agent

  • General tutorial for 0:23 by Dusky
  • General tutorial for 0:22 by MW

00 Agent

  • R-Taps strategy tutorial for 0:31-0:32 by Grav
  • 2-tap strategy tutorial for 0:34-0:35 by Fletchr
  • General tutorial for 0:36 by Karl M
  • Tank strategy tutorial for 0:38-0:39 by Spec


Leaned throw

The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a leaned throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set.

LTK

DLTK

Technical Details

Guard

5 of the 6 guards along the runway are treated as spawn guards. The one closest to the plane is a normal guard. These respawn every 2s. Spawn guards are spawned in different places, depending on where you are (just like on Streets and Depot). Spawn guards have an 80 / 256 (31.25%) chance to spawn with 1x Klobb with 40 health, an 80 / 256 (31.25%) chance to spawn with 1x KF7 with 40 health and 10 armor, and a 96 / 256 (37.5%) chance to spawn with 2x Klobb with 40 health and 20 armor. [4]

There are 2 patrolling guards.[5]

External Links


References

  1. SGT RAGEQUIT. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  2. mw. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  3. https://forums.the-elite.net/index.php?topic=843.msg464151#msg464151
  4. Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
  5. Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.