Goldeneye 007 Tutorial: Facility Agent: Difference between revisions
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This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.
Walkthrough
Target - 0:43
As usual, cinemas don't matter too much here, however it has been recently found that if you skip the first cinema, and watch the second cinema, there will be less guards in your way in the first area. (You must skip all cinemas as quick as possible to perform the KF7 strat).
Begin with a right strafe as you kneel in the vents. Turn to the left and then to the right remaining in the same strafe. Try to open the stall door after falling through the hole. Use a left strafe to the first door, and change to right as you open the next door to leave the bathroom. Shoot all 7 PP7 shots while going down the stairs and take a sharp left, heading the room below the bathroom. Make sure you get 2 solid shots, once on the ground, to get the automatic door open from a guard. Reload, open the door, and run straght at the guard, shooting 2 bullets at him. Start turning left as soon as you get to him so that you can make a nice turn back out of that area and NOT get stuck on the box in the process. This takes a little bit of practice to pull off, but if you don't want the WR, just back up, or turn right instead in full speed. Make sure you got both the KF7 and the keycard. Restart if you didn't.
Now, when heading for the console, kill the guard with your PP7 or KF7, which ever you prefer, who will be most likely in the way, but you can try to left strafe to the console if you want. Upon activating it, change to right strafe while bumping into the console and guard next to it in such a way that you don't get stuck leaving that room. Take 2 left turns and open the next door. Cycle guns however many times you need to depending on which gun you used earlier in the console room (3 times for PP7, 2 times for KF7) to get the detonator out to perform the warp using a right strafe. Turn right and get the mines out.
Open the fast door and plant a mine on the left side where the wall sticks out (the first one you see). Press A + B soon after right strafing by the mine to boost yourself. Change to the KF7 to warp the door up ahead. Open the 2nd door there and begin shooting KF7 once you are about to go through. Turn left, and then turn right with any strafe you want before you actually stop shooting. The door up ahead should open due to the noise. 12 or 15 Bullets does the job usually. Change back to PP7 and kill the guard that opened the door.
Left strafe to the bottom of the stairs. Use right strafe to the top of the stairs, quickly changing back to left strafe with a mine in hand. Change to right strafe at the next corner, and back to left at the corner after that. Remain in left strafe while taking a right turn, throwing the mine on the right wall soon after and blowing it up with A + B for a boost. Go on the RIGHT side of the guard at the next corner and make a left turn. Try to avoid the guards in this next area and make a left turn not getting stuck. Open the decoder door, boosting yourself with a mine to warp it. Right strafe, then left at the first turn, then right at the second turn, to get down the stairs properly. Trev should begin speaking soon after you get to the bottom of the stairs. This means you got a "good" Trev and have a shot at the WR. Restart if you got a "bad" Trev, meaning that he was next to the big set of tanks. Now, the key using just 2 mines is that you want to blow up all 10 tanks. The best places to place them is as follows...
1.....2.....3.....4.....5
.....X..............X......
6.....7.....8.....9.....0
I'll use this diagram to help explain where to place your mines. The "X" marks the spot if you didn't know already. This has to be done quickly if you want the WR. The first mine should be placed EXACTLY between tanks 4 and 9, maybe a half mine length toward tanks 5 and 0. This should blow those 4 up and damage 3 and 8. The other mine HAS to be placed a half mine length toward tanks 1 and 6 from the middle of 2 and 7. This should take care of the rest of the tanks. Once you are out of the area, blow them up right away since it will take a few seconds for them to blow up. Exit 2 seconds after Trev's next line comes up and watch the end cinema along with your new PR pop up on your screen.