Goldeneye 007 Tutorial: Depot 00 Agent: Difference between revisions
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Latest revision as of 13:53, 9 April 2022
This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.
Walkthrough
Target Time - 0:50
Note: Control Style 2.x is compulsory if you're going for anytime better than 0:50. The best time achieved with control style 1.x is 0:50 (a very, very solid time) although 0:49 is surely possible.
Prepare to pile up lots of hours on this level, as barely anything will ever complete.
Start out in left strafe looking down, and strafe towards the drone room. Hit the door from as far away as possible so you get in earlier, and strafe to the left into the room. The screen is key for 0:50, as it needs to be taken out before you reach the key. Shoot the first bullet at the screen right as you can see it, and run forwards, then switch to left strafe again and shoot the next 4 bullets at it and hopefully, if the bullets don't lag, you take the screen out. You should get backed by the drone here, and sometimes you get backed twice. If you get backed twice, it will be hard to get 0:50, but still doable. Grab the key off the side of the table, and quickly turn around. In right strafe, go around the mainframes and try to shoot each one 2-3 times. If you miss them, the chance of them completing is very small. And even if you do hit each one 3 times, it is rare for them to both blow up.
Leave the building and when you exit, change to left strafe and head towards the ammo cache room. Hopefully you get a boost as you go towards it, as that makes 0:50 speed a lot easier. As the ammo cache door is opening, hold forwards so you maintain full speed, and looking a bit down, strafe like hell to the left so you can see the ammo box. It is essential for 0:50 that you take out this box fast, so don't miss any bullets when you shoot it and make sure you don't hit the table to the right (there's an invisible wall, but its easy to tell when you missed the ammo box and hit the invisible wall). Hopefully the bullets come out really fast (basically needed for 0:50), and leave the room when the box blows up (preferably 5 bullets, but with 6 shot you can still get 0:50). Sometimes you will get a boost here. Change to right at this corner, and get ready to do the trainshot. It is slightly harder to do the trainshot in lag, but with practice it's actually quite consistent. The hard part is getting a good guard reaction so that the train door actually opens and he doesn't warp the door.
Enter the building. Open the door as far away as you can and in left strafe all the time, then veer to the right, go in, veer back to the left, then change to right and go up the stairs. In right strafe, try and strafe just along the railing so you don't do a wide turn, but beware of the wall sticking out by the safe if you strafe very close to the railing.
Mash B as you approach the safe, and hit the corner of it, pick up the documents and strafe the hell out of there. Hopefully the ammo cache is still blowing up (easy to tell by the lag and the screen moving up and down slightly) and strafe into the train. Try to avoid the guard(s) that opened the roller door or a backboost here. If you get backed, it is very hard to get 0:50. Make a nice sharp turn into the train and hopefully A completes while you are inside the train (you can still get 0:50 either way, but the game lags more since the rockets on the table by the ammo box's blow up just as the ammo box's complete, causing a ton of lag). Watch the cool cinema if you want, and hope for 0:50.
0:52-0:53 is pretty easy with this strat. If you missed the train shot and got 0:53, then you were 100% 0:51 pace, with MAYBE a chance at 0:50. Same concept for if you missed it and got 0:52 etc. Good luck, just don't expect things to complete very often. The ammo cache completes ~50% of the time, and the mainframes ~4% or so.
- Example: Wouter Jansen - Depot 00 Agent 0:50
- Example: Rayan Isran - Depot 00 Agent 0:47