Goldeneye 007 Tutorial: Surface 1 Agent: Difference between revisions

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Latest revision as of 08:28, 9 April 2022

This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.

Walkthrough

Target Time - 1:02

1.2 is advantaged to 1.1 here, although 1:02s have also been achieved using 1.1 and 1.1 CC so it's not entirely necessary to use 1.2. Lookdown however is extremely important on this level.

Skip the first cinema, but watch the second (you may also want to watch the first cinema until the text fades and then watch the second cinema for a possible boost when leaving the comms hut). Start out in right strafe, use lookdown, and go immediately as close to the left treeline as possible. Stay right by the tree line, until it goes off left a lot. You also want to head off left, but not too much. Just learn the line; basically you want to be passing right in front of that hut coming up.

Keep going and you should see a guard. Kill him with the slapper while you're still strafing to the hut and pick up his KF7. Using the KF7 is arguably the best way to do the locks at the end.

Keep going, and around the 35 second mark, you should see a building. Still in right strafe, open the door and go inside. The door should be open at 37 seconds if you're going 1:02 pace. Not that you would know, unless you have some magical timer inside your head, but still, just FYI.

Keep right strafe, and make sharp left turns up the stairs. Open the door to the best of your ability without getting stuck on it. Go right of the computer, sort of run into it for a split second, press B completing the objective, and make your way out in left strafe.

Head back down the stairs, and on any one of the 3 turns, switch back to right strafe. Head back out the door, and go left. Switch to the KF7 any time now. Get close to the treeline here for a bit, and you should see a tower approaching.

Absolutely key is warping the ladder. To do this, lookup from getting outside the building to the warp (this creates lag). Go out from the ladder a bit, and turn sharply to get on it. If all went well, you should fly up the ladder, saving 2 seconds.

Now, all that should be perfected for any shot at 1:02. Usually, you should be at the top of the ladder at 59 seconds. This means you have about 4 seconds for 4 locks. There is no special strategy for shooting the locks. If it was a clock, you should shoot the locks in the order 9, 12, 3 and then 6. After the locks go off, simply fall in the hole to finish the level. When shooting the locks, try to stay in the middle. If you go too far right after you warp the ladder, there will be a lot of lag.

All you can do is practice. 1:03s (previous WR) using this strat have had 18 or 21 shots fired at the locks, without ever stopping shooting. Just get up there and shoot away. Practice and practice, and that's all you can do to get 1:02!