Goldeneye 007 Tutorial: Caverns Agent: Difference between revisions
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This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.
Walkthrough
NOTE: for any shot at the current WR of 1:01, control style 2.x is compulsory.
Target Time: 1:03
Open the lift door and shoot no more than 5 bullets while in left strafe. Make a sharp right turn and go through the door. If Trevelyan beat you through the door, or you got stuck on these guards (which happens frequently) restart.
Keep strafing and make the progressive right downhill turn onto the catwalk. You can get a boost here sometimes. Make a sharp right on the catwalk and keep close to the rails. Go through the next door onto the next catwalk. There is a guard here who will often backboost you or block your line. If he does any of this, restart. The catwalk makes a slight right turn, then a left. Keep strafing down the next part of the catwalk and go through the next door.
As you are going through the next door, switch to right strafe and start heading up the spiral. The spiral IS the key part in this level. You want to keep as close as you can to the inside of the spiral, without getting stuck. This takes practice, but is probably needed in order to get a good time. About a third of the way up the spiral you will encounter a guard. Pretend he isn't there and strafe as close to the inside of the spiral as you can. You will sometimes get stuck, and if you do, restart.
Go through the door at the top of the spiral, hopefully getting boosted. It is possible (and acceptable) to get a backboost here as well. The room you enter now turns left, so do the same. Go through the next door and onto the next catwalk. Following the catwalk, make a right turn, then a left, then a right. Avoid all the guards on this catwalk. Go through the door on the right, and make a left down the next hall. There is another opportunity to get a boost here. Turn right down the final hall. In this area, you want to get as close to the left side of the hall as you can, without sacrificing speed, in order to avoid getting hit by the drone. If you do get a backboost from the drone, 1:03 should still be possible. At the end of this hall, move a bit right and head towards the lift. Open the lift door and switch weapons or hope for a boost to quickly warp to the end.
Most 1:03s have a boost ratio of +3, though +1 is possible and even negative boost ratios have resulted in 1:03. It is recommended to repeat this level until a good boost ratio is obtained for your best shot at this target time.
- Example: Axel Zakrisson - Caverns Agent 1:03