Goldeneye 007 Tutorial: Bunker 1 00 Agent

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This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.

Walkthrough

Target Time: 1:07

Wait both cinemas, and as the level starts, quickly turn and in right strafe open the first door. Change to left, open the next door and strafe down this hall. It is nice to get a boost here, but isn't in any way needed for 1:07. Hopefully the black hatted guard down these stairs will be pulling a nade, if not you aren't getting 1:07. Now strafe to the left and start running forward and shooting the guard next to Boris. The trick to getting a fast Boris is to kill this guard from as far away as possible. Aim for body shots and hopefully you get him within 3 bullets. If Boris doesn't have his hands all the way up by the time you reach the table, you aren't getting the record. Now stand close to him and kill the guard by the glass door, and just as Bond's message comes up, back up so Boris doesn't have to walk around you. Strafe to the left, just to the right of this pillar here. You will (hopefully) hear guards blowing up, and the game will be laggy, but aim for the lens of the cam across the room and take it out. If you take more than one clip on it, Boris will probably run away, but not always. Now right away strafe towards where the nade went off and killed the guards, and scour the explosion for the Computer Room Keycard. If you don't get it, you wont even have a chance at the record since Boris has to open the door himself.

Pause here, take out your camera and take the picture. Strafe just a little ahead of Boris and pause about midway up these stairs, select the KF7 before the key analyzer so the KF7 comes out right after you copy the key. Open the doors to your right while a bit ahead of Boris, and shoot out the 3 mofos in this room as quickly as possible. Stand in the center of the room till Boris reaches the center, and leave the room. There will be guards outside this room like 99% of the time (usually 2-3), so kill them and you should see Bond's message to Boris come up as you do. Go the the left and take out the camera down this hallway. To the right of this camera there is a room with 2 guards, one of which pulls an alarm. The trick is to shoot enough bullets so he hears you and pulls the alarm. If you take out the cam with only one 3 round burst, he may not pull it, so shoot another 3 bullets anyway if you hit it fast. Open the door to your right, shoot the 3rd alarm, then strafe to the right and take out the last. The alarm should be going off as you do so. Now strafe back into the compute room and stand near the far upper-left corner of the room facing the terminals. When the "knockers" message comes up, hit B quickly then hit start (this gives you better timing if you hit B since it takes just enough time to hit B as you want to wait), select the datathief, unpause, and strafe towards the mainframes while mashing Z. Hopefully as you leave the mainframes you will hear the sound it makes when it downloads the stuff, the trick is to be as far away from the MF when it completes, though, since you will save more time (obviously). Now strafe towards the glass door in right and hope you don't get backboosted while leaving the computer room. Sometimes you can even get a boost. The way this ending works is you will get backed 1-2 times like 99% of the time, so don't expect an insanely nice ending boost-wise. Just make sure not to get stuck on a guard somewhere. Strafe to the left side of the glass door then strafe through it (it will already be open), now open the exit door, line yourself up for the warp, and backswitch to double klobbs to warp it. The warp should work like 80%+ of the time if you got double klobbs, but if you missed them I warp it by switching from datathief to PP7, which is like 50% consistent due to less lag.

This level can be a bit tricky to tell your time on, but with the music on its easy to know your pace. 1:07 is all in a fast Boris, basically, which means his hands just need to be up ASAP. Good luck!


The World Record strat on this level requires a running Boris. Executing the strat perfectly can save up to at least five seconds compared to the older strat. The Boris-running strat can be heartbreaking for a Goldeneye speedrunner since so many factors have to go your way. The older strat has successfully been executed without grenade(s); however, you won't really have time to take out all the guards by yourself when Boris is running or you won't get WR pace. At least one grenade is needed. Fortunately, grenades on this level are in fact quite common.