Goldeneye 007 Tutorial: Streets Agent

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This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.

Walkthrough

Target Time - 1:12

Lookdown is extremely important here, so do it. Use control style 2.2.

Watch the cinemas so that way some guard will be at the start who can potentially boost you. Start out in right strafe which you will be in the entire run. Make a left, then a right. There is usually a guard here. If he takes dead aim at you, don't get too close to the wall, because if you're a bit further out, he will boost you almost 100% of the time. If he doesn't take dead aim, get closer to the wall to save those precious 100ths.

Make a right, then a left, then a left, then a right. Now there are guards around. If you hear Rocket Launchers, this means there will be KF7 guards in the next area. It doesn't matter right now, since you keep strafing past 3 KF7 guards (the ones you see scratching themselves in the cinemas), who are more likely to give you a boost than a backboost, but are MOST likely to do nothing at all.

Turn right. Now these guys have either KF7s, or Rocket Launchers. If they have RLs, avoid the rockets. If they have KF7s, then hope the guy on the left pulls a nade, or jumps to the side, or is just not an ass. If you're lucky, you will get 2 or 3 boosts here, though 1 is really enough.

Turn left. Now there is sometimes a guy here, who sometimes has a Grenade Launcher. The GL is almost essential to 1:13 and compulsory for 1:12. Basically, you want to kill this guy on strafe. The problem is, this guy can be quite a pain. Annoying things he does include shooting the grenades right at you, or appearing on runs where you have been backboosted many times, or got hit by a rocket and are low on health and will subsequently have no chance to get the WR. If you are both extremely lucky, and extremely skilled, you can kill him without any of these lame events occurring. Once you have the GL, try to calm down, and keep on strafing.

Turn left, then left again. Take out the Grenade Launcher. If the guys here have RLs, take a line so you don't get hit. If they have KF7s, just pray you don't get backboosted. Look straight down and shoot a grenade THREE times at yourself, thus boosting.

Turn right, and get close to the wall getting the body armor. Look down again, and shoot 1 grenade. Lookup to get your line set for the final stretch. Usually, according to laws of science and theories, and just chance, if you got this far, some guard will probably boost you into a wall or behind that jeep or something just to screw you over. Anyways, after you get the line between the wall and the jeep, lookdown again, and fire the last 2 grenades, getting two more boosts.

Now watch the timer as you finish. If it's anything better than 3:47.75, you MIGHT have the WR. If it's better than 3:47.86, you WILL have the WR.