Train: Practicing Locks

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Revision as of 09:02, 20 July 2021 by en>BurnsBA (initial create)
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This page contains tips for dealing with the locks at the end of Train in Goldeneye 007.

Overview

Use a somewhat constant speed around the locks, a speed that will grant a good time, use this on both laggy/shaky hands runs and other runs. If you feel you simply can't aim this session, laser flying around everywhere, just stick with it, hopefully half an hour/hour into the session it'll get better. Soon you will get around the locks missing only a few, and with the speed you had, you probably have time to fix the remaining and still get 1:03's(on a good run). And if you manage to hit them all, guaranteed 1:05 or lower(if you didn't totally screw up before :P)[1]

References

  1. Wyst3r. "the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"". Retrieved July 20, 2021.