Bunker 1

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Bunker 1
B1 infobox.jpg
Stage Info
Recommended Version NTSC or NTSC-J
Rankings Link


Bunker 1 (Part ii of Mission 2: Servernaya) is the fifth level in Goldeneye 007.

Objectives

Agent

  • Copy Goldeneye key and leave original
Collect the Goldeneye key using the key analyser and duplicate it using.
  • Photograph main video screen
Use the camera to photograph the large video screen in the main room.

Secret Agent

  • Disrupt all surveillance equipment
All 4 security cameras must be destroyed.

00 Agent

  • Get personnel to activate computer
Boris must be activated in the main room. He will begin slowly walking to the mainframe room. Bond must remain within Boris radius or he will run away.
  • Download data from computer
The data thief must be selected from the pause menu and used on the mainframe after Boris has activated it. You do not need to wait for the data to finish downloading before leaving.

Difficulty Explanations

Agent

Start in right strafe but turn to the left immediately[1].
Make sure you don't lose some time by a slow pause trick. You have to keep it fast or else you lose the time gained from the faster pauses later anyway. If you press start too quickly though, the second press won't register, so you have to get a feel for the sweetspot timing. The timesave is worth learning[2].
Before the stairs, you generally want at least 2:0 since those are the most common boosts and you need a bunch for 0:17 pace. 1:0 runs aren't really worth playing out when going for 0:17
Make sure your lines are tight in the big room. Despite there only being like 9 seconds of actual gameplay and a lot of time saved is based around boosts, you still need to keep your movement smooth. It's what turns a 10 hour WR into a 100 hour WR if you're bumping walls and moving indirectly to the glass door. Players get stuck on the staircases a lot in particular.
Warping to unarmed is better because unarmed coming out creates more lag than other guns. Either select unarmed before the key analyzer so that you warp straight to unarmed when you throw, or throw the key early and warp from pp7 to unarmed[3].

Secret Agent

00 Agent

  • General tutorial for 1:02 by Goose

Technical Details

Boris

Boris has a chance to walk (probably) or run (hopefully) to the mainframe room. See the Boris page for technical details.

External Links

References

  1. OHMSS. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  2. Icy. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  3. mw. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.