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'''Bunker 2''' (Part ii of Mission 5: Servernaya) is the ninth level in [[GoldenEye 007]]. This was the only level that used the watch magnet attract until the discovery of the Cell Warp.
{{stage_infobox
|title= Bunker 2
|image= B2_infobox.jpg
|version= NTSC or NTSC-J
|rankings= [https://rankings.the-elite.net/goldeneye/stage/bunker2 Link]
}}


{|class="wikitable" style="float:right;"
'''Bunker 2''' (Part ii of Mission 5: Servernaya) is the ninth level in [[Goldeneye 007]]. This was the only level that used the watch magnet attract until the discovery of the Cell Warp.
!colspan="3"|Bunker 2
|-
| colspan="3" style="text-align: center;"| [[Image:Bunker2.png|150px]]
|-
|}


== Objectives ==
== Objectives ==
=== Agent ===
=== Agent ===
*;Recover CCTV tape
*;Recover CCTV tape
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==Difficulty Explanations==
==Difficulty Explanations==
; General Tips
* You can hold Z as you exit the pause menu to buffer the Watch Magnet, and switch to Unarmed while it's still magnetizing<ref name="critique thread icy">{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452352#msg452352|title=the-elite forum post "Post Runs For Critique Here!"|author=Icy|access-date=July 19, 2021}}</ref>.
* Try to position yourself at the cell guard so you're facing Nat's cell and can simply press B and leave after you get the key.
=== Agent ===
=== Agent ===
; General Tips
* Detailed [[R-warp]] tutorial by [https://www.youtube.com/watch?v=v3FTgIq7aN0 Whiteted]
* One of the keys to the level is going through the tape room fast enough for 0:23 pace but without being too fast for the guard to be out of position. In addition to all that, 23 requires a rare boost<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452489#msg452489|title=the-elite forum post "Post Runs For Critique Here!"|author=flicker|access-date=July 19, 2021}}</ref>.
* General tutorial for 0:20 by [https://www.youtube.com/watch?v=RGxZ5d34i-c JD]
 
* Old strategy tutorial by [https://www.youtube.com/watch?v=TXAVMIzZWkw MW]
* The advantage for NTSC is that you get the key in beginning faster<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg272644#msg272644|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Wyst3r|access-date=July 19, 2021}}</ref>{{Dubious}}.
 
; Tutorials
* [[Goldeneye 007 Tutorial: Bunker 2 Agent|Bunker 2 Agent]]
 
* [https://www.youtube.com/watch?v=TXAVMIzZWkw video tutorial target 0:24 by MW]


=== Secret Agent ===
=== Secret Agent ===
; General Tips
* No video tutorial
* Approach the mainframe room camera from between the pillar and the mainframe so you can hold full speed while shooting it<ref name="critique thread icy" />.
 
* Use KF7 for the last camera. Despite having dual Klobbs, they're just too inaccurate to rely on using.
 
; Tutorials
* [[Goldeneye 007 Tutorial: Bunker 2 Secret Agent|Bunker 2 Secret Agent]]


=== 00 Agent ===
=== 00 Agent ===
* [[Goldeneye 007 Tutorial: Bunker 2 00 Agent|Bunker 2 00 Agent]]
* No video tutorial
 
 
== Map ==


==Technical Details==
=== Guard Patrol Paths ===
=== Guard Patrol Paths ===
Map of guard patrol paths.
Map of guard patrol paths.


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=== Bunker 2 Sets ===
=== Bunker 2 Sets ===
Each level is broken up into sets, which are usually large regions of a the map. These are not the same thing as '[[Room|rooms]]' - generally there are a lot more rooms. When a guard needs to plot any route, they first "zoom out" to the level of the sets. They look for a path visiting the least number of sets to get from their set to your set<ref name="bunker 2 sets">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg470696#msg470696|title=the-elite forum Goldeneye facts post on Bunker 2 sets and guard routing|author=Whiteted|access-date=July 18, 2021}}</ref>.
Each level is broken up into sets, which are usually large regions of a the map. These are not the same thing as '[[Room|rooms]]' - generally there are a lot more rooms. When a guard needs to plot any route, they first "zoom out" to the level of the sets. They look for a path visiting the least number of sets to get from their set to your set<ref name="bunker 2 sets">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg470696#msg470696|title=the-elite forum Goldeneye facts post on Bunker 2 sets and guard routing|author=Whiteted|access-date=July 18, 2021}}</ref>.


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[[Image:Goldeneye-bunker 2-map-sets-graph.png|300px|Bunker 2 sets connected graph]]
[[Image:Goldeneye-bunker 2-map-sets-graph.png|300px|Bunker 2 sets connected graph]]


==Technical Details==
=== Clipboard without 2nd Safe Key ===
=== Clipboard without 2nd Safe Key ===
The basic idea of the current WR strategy is to avoid luring the 2nd safe key guard (in the safe room) while luring the clipboard guard<ref name="bunker 2 sets" />.
The basic idea of the current WR strategy is to avoid luring the 2nd safe key guard (in the safe room) while luring the clipboard guard<ref name="bunker 2 sets" />.


=== Clipboard and 2nd Safe Key Lure ===
=== Clipboard and 2nd Safe Key Lure ===
The key thing to notice is that if we're in [[Bunker_2#Bunker_2_Sets|set]] B / 7 / 9 (or even in the mainframe room since it only links to B), and the key guard is still in 4, then his shortest route is 4 -> 1 -> B, so he's lured around the top<ref name="bunker 2 sets" />.
The key thing to notice is that if we're in [[Bunker_2#Bunker_2_Sets|set]] B / 7 / 9 (or even in the mainframe room since it only links to B), and the key guard is still in 4, then his shortest route is 4 -> 1 -> B, so he's lured around the top<ref name="bunker 2 sets" />.



Revision as of 17:32, 26 April 2022

Bunker 2
B2 infobox.jpg
Stage Info
Recommended Version NTSC or NTSC-J
Rankings Link


Bunker 2 (Part ii of Mission 5: Servernaya) is the ninth level in Goldeneye 007. This was the only level that used the watch magnet attract until the discovery of the Cell Warp.

Objectives

Agent

  • Recover CCTV tape
  • Escape with Natalya

Secret Agent

  • Compare staff / casualty lists
  • Disable all security cameras

00 Agent

  • Recover Goldeneye operations manual

Difficulty Explanations

Agent

  • Detailed R-warp tutorial by Whiteted
  • General tutorial for 0:20 by JD
  • Old strategy tutorial by MW

Secret Agent

  • No video tutorial

00 Agent

  • No video tutorial

Technical Details

Guard Patrol Paths

Map of guard patrol paths.

Guard patrol path

Bunker 2 Sets

Each level is broken up into sets, which are usually large regions of a the map. These are not the same thing as 'rooms' - generally there are a lot more rooms. When a guard needs to plot any route, they first "zoom out" to the level of the sets. They look for a path visiting the least number of sets to get from their set to your set[1].

So on Bunker 2 here's the relevant part of the map broken up into sets:

Bunker 2 sets

And here's the graph of those sets and how they are linked, which guards plot their routes through

Bunker 2 sets connected graph

Clipboard without 2nd Safe Key

The basic idea of the current WR strategy is to avoid luring the 2nd safe key guard (in the safe room) while luring the clipboard guard[1].

Clipboard and 2nd Safe Key Lure

The key thing to notice is that if we're in set B / 7 / 9 (or even in the mainframe room since it only links to B), and the key guard is still in 4, then his shortest route is 4 -> 1 -> B, so he's lured around the top[1].

Whereas if he makes it into 8, then we have to be all the way over in 1 to lure him back (not possible).

So the broad idea is:

  • Lure the key guard out before we leave set 4
  • Lure the clipboard guard out
  • Get into B before the key guard reaches his first lure spot
  • Key guard is re-lured and we'll meet him later

It's also worth applying this to the clipboard guard.

This map that I've generated shows in pale red the circle that you can lure the clipboard guard from at max noise on console (19.85). If you lure him reasonably late (good) then it'll be beyond the purple line, which are the boundaries between set. This means you'll be in set 6 rather than 8, and the clipboard guard will go from 5 -> 8 i.e. through the camera-side door of that big room.

Bunker 2 accurate map with 2nd safe key hearing range

In blue are the hearing distance with 1-6 consecutive kf7 shots of noise in emu. All that's relevant is 3 is going to be too few to practically alert him, and 6 is plenty.

Guards

There are 10 patrolling guards[2].

External Links

References

  1. 1.0 1.1 1.2 Whiteted. "the-elite forum Goldeneye facts post on Bunker 2 sets and guard routing". Retrieved July 18, 2021.
  2. Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.