Dam LTK

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This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.

Overview

Dam is a high skill level/low luck level, and uses many of the key skills required in LTK. In terms of difficulty of completion, it probably sits in the middle order amongst Goldeneye LTK levels. No particular tricks are required, but the level is medium length and provides plenty of obstacles.

There are plenty of different types of guards, close and long range play, with elements of stealth, hiding and noise management.

General Completion Notes

Level Opening

The beginning section of the level provides many opportunities for shelter. Guards cannot shoot over the low concrete walls, so these can be used as necessary. It is safest to go up the tower, collect the sniper rifle and dispatch the two tunnel guards from here. Some level of speed is required so we can get behind the truck.

Entry to Second Area and the Truck

If you get behind the truck early enough, then no guards in the second area should see you. Be a little careful, as if you get the angle wrong (usually as the truck turns), you can be sniped. Follow the truck and then dart into the tower when the distance is shortest. There is one patrolling guard circling the tower to be aware of, all other guards can be safely sniped from the top of the tower.

Entry to the Third

The patrolling guard at the third tower, who can be problematic, can be sniped from the second tower for safest entry.

Dam Tower Guards

The tower guards along the dam can only see you if the ladder is between you and them. Everything else serves as an invisible wall. They can hear you (if you're close enough) and will be alerted if you miss them.

Basement

This is likely the trickiest part of the level since you need to be a little careful with angles (tiny slivers of space where distant guards can spot you) and guards rushing unexpectedly.

Entering the basement at the first available point, there is a useful hanging box under which we can crouch under and shoot the 3 visible guards from complete safety. Shooting these guards may alert the guard around the first corner or the guard further down the corridor. There is no particular rule for this, so proceed with caution using you sniper, quick leaning and movement between guard animations.

The final 3 guards are the most tricky as the margins are quite tight. Be careful how you go down the corridor. The guard just around the corner is not alerted by sound.

Mainframe Room

This room can create spawning guards if you make too much noise. Note, the patrolling guard cannot see you unless the door is fully open so you can open and close the door to wait until he's in a good spot. Entering the room proper, the first guard you'll see is ahead of you and to the left, then the guard just to the left, then the guard by the mainframe. Using the PP7 is wise so you only have to deal with these 3 guards rather than creating spawns with the noise.

Tutorial Videos