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==== Fast Glass ====
==== Fast Glass ====
Still viable for UWR on all difficulties. Just really hard and unreliable even on agent.
Also known as "Clemens Glass".


Consistency Rating: LOW
Consistency Rating: LOW
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=== Henrik Glass ===
=== Henrik Glass ===
Very viable for good PBs but newer strats are likely easier and more consistent.
Henrik Glass was developed by Henrik Norgren as an elaboration on why the "ghost door" strategy works.  By luring two guards to the glass and using the mainframe door to impede their progress, the guards will ultimately end up at the glass door and open it.
 
Henrik Glass is used across all difficulties and was used on World Record runs on SA and 00 until more modern strats such as Crouch and Illu Mainframe where further optimized and utilized.  It can be used on Agent for great times--usually ranging anything around 1:30 to 1:26, althought faster glass strats exsist and are currently used for Agent to achieve lower times.
 
To execute, first clear out all of the Black Room guards.  Traverse through the Black Room down the hallway on the left passing by the guard who stands by the computer ("Computer Guard").  He should play some sort of aiming animation and eventually start a firing sequence at you.  As he shoots at you, strafe to the final outcropping in the wall and pivot away, running back down the hallway towards the glass.  This movement should lure the guard immediately to your right ("Hallway Guard").  Hallway Guard will play an aiming animation and firing sequence at you.  The goal is to reach Computer Guard just as his animations are finishing, this way once you strafe past him he will do another set of aiming and firing animations while staying in position.  If you are too slow, too fast, or if he does very fast aiming/shooting animations, he will run out of position and will not be in the correct placement for the lure to ultimately work.  As you pass the computer on the wall, click it to close the mainframe. 
 
Concurrently, you want Hallway Guards's animation/firing to be finishing as you are getting into position at the glass.  This will ensure that he will see you go to the glass and will chase you to that position.  If his animations weren't long enough, he will not chase you.
 
Once you are standing at the glass, you want to be mindfull of Computer Guard's firing sequence.  Depending on how long he fires for, you can execute 1-3 quick pauses while waiting for him to finish his firing sequence and final aiming animation.  You can gauge how long this is based on the amount of shots he fires at you as well as the lull afterwards.  Once you have finished your quick pauses, look back at the mainframe and time your leave from the glass door and move into the hiding position along the gray wall to the left of the mainframe out of sight of the guards.  The idea is you want to be at the glass for as long as possible, as it gives Hallway Guard enough time to run out of position to the mainframe.  Since Computer Guard is the guard that will open the mainframe, he will ultimately copy your position at the glass naturally.  You want to leave frames before you anticipate the mainframe door from opening.  If you are too late you can get spotted and the lure will fail.  If you are too fast, the mainframe will still opened, but a guard can get stuck in it.  You can also fail the lure at no fault of your own;  even if you are correct in your execution, the guards can still wonder around trying to find your position or just not make it to the glass sometimes, so beaware that the lure can still fail even if you doing the technique correctly.  You are ultiatemately at the mercy of the guards' animations.
 
Once you are hiding, pause for the Launch Guidence Floppy and equip it, unpause and hold speed against the gray partition wall in front of you as you wait for the guards to open the glass.  Unlike the Mainframe Glass strategies, the guards can open the glass very fast, so be mindfull of when they open it.  The guards also tend to end up in awkard positions after opening the glass sometimes, and can be very aggressive as you approach the DAT and Objective A upload.  Try to be as quick as you can so you avoid any potential backboosts and blockades.


Consistency rating: Medium-Low
Consistency rating: Medium-Low
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