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  • ...then they load immediately, without losing any time, and facing their next pad. If you must load a guard again after they've become unloaded, then this is === Pad-floor gap ===
    8 KB (1,389 words) - 19:38, 18 June 2022
  • * Ever spot on the map has a "closest pad" which has a special meaning. * Each pad is in a set. Nearly all of the main room is set 6, notable exceptions from
    6 KB (991 words) - 09:31, 9 April 2022
  • ...s shoulder animation this backs him up far enough that he's closest to the pad behind him (0), otherwise he starts with (1). As he moves he aims for the next pad, but if he has a clear path to any later pad then he'll switch his aim to that (though he doesn't check for this every f
    5 KB (948 words) - 09:25, 9 April 2022
  • [[File:Control main room near pads map.png|thumb|412x412px|Control main area near pads]] ...is is thought to be her picking a bad starting pad for her path, and which pad she picks is completely understood.
    14 KB (2,338 words) - 00:13, 9 October 2022
  • ...l character, and so being able to run commands like "walk to this specific pad". ...n effect the attached guard i.e. making them attack or run to a specific [[pad]].
    7 KB (1,083 words) - 14:55, 9 April 2022
  • ...: Around 5 seconds before reaching the snow hill that serves as our launch pad, look up and adjust the details your line, but if you obeyed the above you
    4 KB (665 words) - 11:49, 9 April 2022