Surface 1 Unworkable Strategies: Difference between revisions
en>BurnsBA (initial create) |
m (1 revision imported) |
(No difference)
|
Latest revision as of 08:28, 9 April 2022
This page explains unworkable strategies for Surface 1 from GoldenEye 007. This includes strategies that are not technically possible, strategies that the community has deemed infeasible or impossible with current knowledge, and TAS ideas that did not work out.
Unworkable Strategies
Shooting locks through trees / from distance
This is used in TAS runs. For example, shooting locks through trees, and shooting a lock after exiting the tree line. However, this is not recommended for human runs. Looking up will probably cost some frames. Shooting will generate a small amount of lag with very little chance of success. On competitively paced runs, the lock sequence takes ~ 3 seconds, and trying to deviate from rote memory -- by one or at most two bullets -- in one in 100? runs -- will probably be detrimental toward a completion. Historical note: shooting through trees has been done on runs[1] (video), but is not recommended now.
References
- ↑ RWG. "the-elite forum post "Surface 1 Agent = BROKEN (kind of) (shoot locks through the trees!)"". Retrieved July 26, 2021.