Goldeneye 007 Tutorial: Runway Agent: Difference between revisions
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This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.
Walkthrough
Using Control Style 2.2 makes 0:22 a much easier time than it was with 1.x. 1.1 players must use Cruise Control for this mission for any chance at 22 and certainly an easier chance at 23.
Begin with both cinemas cut RIGHT AWAY so you can pick up the grenades easily in a left strafe. Also lookdown more than 45 degrees if you can. Make the next turn in a left strafe WITHOUT changing strafe. This is because it's a tenth or so faster than changing strafe, no joke. Half way down the chute begin to hold the grenade and release it looking ALL THE WAY DOWN once you have established a good line to the door. It should land near the door. Go back to the 45 degree lookdown, and open the door by briefly turning more to the left and proceed inside still in left strafe. Get the key, and change to a right strafe. This can sometimes not pick up if you looked too far down. Head out the door in right strafe, getting a boost from the nade you put there before the next turn ahead.
Line yourself up for the plane and look straight up still in right strafe. Hold a grenade for .5 to 1 second and release it straight up in the air. Don't hold C-down (1.1) or down on the stick (1.2) when making the throw. Immediately hold the next grenade until the first grenade is at its peak before falling back towards you and release. Throw a 3rd grenade about 88 degrees in the air (a little in front of you) about .5 to 1 second after the last, just like you did for the 1st grenade. You should get 2 or even 3 boosts while using a 45 degree lookdown. Sometimes grenades don't come out the way you want to and can even give you backboosts, side boosts, or no boosts at all. Also, some boosts are better quality than others. On my 22 I even got a guard boost before the 3rd grenade boost, making 4 for the stretch! That guard boost is most likely needed for 22, or a drone boost later near the plane. Repeat the process for the next 2 grenades, ignoring the one you'd throw 88 degrees. I got a drone boost instead of the 2nd grenade boost here.
Hopefully you have accumulated 5-7 boosts during the run to this point. Just start tapping B when you get near the plane and watch your 23 appear or just maybe 22 if you were a LUCKY sob!
Target Time Video: - Axel Zakrisson - Runway Secret Agent 0:23
Agent 0:23
For 23, I would throw the grenades down and worry more about your lines[1].
once you get out the hut, start priming and do a 4-count in your head, then throw directly below yourself.
You should be able to get 3 self-boosts down the runway that way (you can time an early boost by throwing a nade before the hut, just watch a 22)
3 boosts with a clean hut and decent line down the runway is easy 23.
References
- ↑ SGT RAGEQUIT. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.