Goldeneye 007 Tutorial: Streets Secret Agent: Difference between revisions

From The Elite Wiki
Jump to: navigation, search
en>BurnsBA
(create)
 
m (1 revision imported)
 

Latest revision as of 13:53, 9 April 2022

This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.

Walkthrough

Target Time - 1:55

Lookdown is important, so use it. Use 2.2 at the start and switch to 1.2 at Valentin. However, 1:55 has been achieved multiple times with 1.x control style but using 2.2 will make it easier.

Watch both cinemas. Start out in right strafe, and keep this strafe. Make a left, then a small right. Now go in sort of a straight line, and keep turning slightly to miss the edges of the buildings. Once you get in the clearing, head to the door into the building where Valentin is. You can get up to 3 boosts on the way here, though it's rare. Also, the guy standing right outside the entrance to the building tends to be a meanie. He likes to give you backboosts unfortunately.

Get inside the building, and turn left. Run against the wall for about 1 second (pause here to change control style to 1.x if you use 2.2), then go left into the small room Val is in. Start strafing him (watch videos if you don't understand) to the corner, and once he's there, mover from there, and start shooting guards who will come. Once you say “what's in it for you?...” run to the wall just across from the opening, and right strafe into it. After he says “Business is business,...” count to 2.5 and then leave in a straight line from there. Hopefully objective A will complete.

Turn right down the small alley, and now you are back on the main road. At this time, the timer should be changing. If it changes at 2:13.2 or higher, you have some sort of shot at the WR. If it changes at 2:13.6 or higher, you have quite a good shot at the WR, and if it changes at 2:14.0 or higher, you should try and control your nerves, because provided you get even 1 boost and strafe well, you will probably get the WR.

Keep going straight. Go left hoping there's no guard here. Then left again, then right. Now there are more guards. Just strafe by them and hope to get boosted instead of backboosted. Turn right, and there will be guards who can make or break the run here.

If they have Rocket Launchers, that's OK. Just avoid getting hit, and you won't get any boosts, nor backboosts. If they have KF7s, this is hit or miss. Just strafe, and all you can really do is hope you get more boosts than backboosts. Backboosts are WAY more common than boosts in this area though which can get very frustrating especially if you have a good run going.

Turn left, then left, then left again. More guards, again, RLs, or KF7s. You want these guys to have RLs really, because it is very likely you will get a negative boost ratio if they have KF7s. If they do have the KF7s, again, all you do is pray to God or Buddha or whoever you believe in, that they don't hit you too much.

After these guys, make a right, sticking near the wall to get the body armor. If you're not low on health (like 4 bars) then don't bother. You'll probably save about 0.05 of a second by doing this.

Keep on going in a straight line, hoping nothing stupid happens (which it probably will.) Go in between the wall and the jeep, and stay in the line, and you'll end. A good finish is anything over the end timer of 4:50.00 really, but it all depends on the first timer switch on whether or not you get the WR.