Goldeneye 007 Tutorial: Runway LTK: Difference between revisions

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(Removed the Tutorial (since many are possible) and replaced with more general notes rather than a walkthough)
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The Tank benefits from allowing Bond to take 3 hits before dying and shooting targets from further away. The manoeuvrability is a disadvantages and it is harder to see guards in general.  
The Tank benefits from allowing Bond to take 3 hits before dying and shooting targets from further away. The manoeuvrability is a disadvantages and it is harder to see guards in general.  
==Tutorial Videos==
*Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Runway%20LTK%20Tutorial.html - Adam Bozon - Runway LTK Tutorial (turn captions on)]
*Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Runway%20LTK%20Tutorial.html - Icy - Runway LTK Tutorial (turn captions on)]
[[Category:GE Tutorials]]
[[Category:GE Tutorials]]
[[Category:GE LTK Tutorials]]
[[Category:GE LTK Tutorials]]
[[Category:GoldenEye 007]]
[[Category:GoldenEye 007]]

Latest revision as of 08:44, 9 August 2022

This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.

Overview

Runway is a short, but quite technical level. Actions must be performed relatively quickly due to spawning guards from the Facility, who pose the biggest single issue. The level requires a fairly unique skillset, since it involves throwing grenades, timed mines, or using the tank. As such, its relative difficulty amongst LTK level is highly debatable. It's certainly neither the hardest nor easiest.

General Completion Notes

Level Opening

Timed mines are located next to a Patrolling guard behind your starting position. Grenades are found in crates right next to the start.

Spawning Guards

When you get a certain distance down the runway, guards will spawn behind you and chase you. This means once this threshold is breached, you must execute all your manoeuvres reasonably quickly.

The trigger point is roughly when the snow ends and runway starts. It is possible with the Tank to complete the Missile Battery and eliminate the nearest drone before you reach this point, however you do risk alerting guards, particularly on the latter.

Distance Shooting

Visibility is often poor on the Runway, however if you know roughly where the guards are, then the strong auto-aim of the PP7 is incredibly useful

Timed Mines / Grenades / Tank

This level requires explosives, and all have their advantages.

Timed Mines are generally considered the easiest to get a completion with, since all that is required is shooting all the guards and placing the mines correctly. The disadvantages is the lag time between placement and explosion often results in you being hit by the drone.

Grenades strategies play out similarly, but are tougher since you need to time the throws such that the explosion is at the right point.

The Tank benefits from allowing Bond to take 3 hits before dying and shooting targets from further away. The manoeuvrability is a disadvantages and it is harder to see guards in general.

Tutorial Videos