Goldeneye 007 Tutorial: Bunker 2 00 Agent

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This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page.

Walkthrough

Target Time - 0:54

Cut both cinemas right away, and start out the same as SA. 2 slaps first guard, then take out the throwing knives. Knife the next guard you see in the hall, in the back. If you hit his limb you wont pick up his ammo. Also, you can slap him, which guarantees he dies, but can be a bit more inconsistent. Now take out your KF7, and strafe down the hall, without turning to the left. You will see a beam on the right wall, and right as you reach it, fire 9 bullets while spinning in a circle. Do NOT start shooting before you reach this beam, or it will mess things up later on. Sometimes there will be a few Klobb guards around this area which bode very annoying backboosts, so try and shoot the one that opens the door as you shoot these 9 bullets, injuring him and avoiding a hit. Now, after firing 9 shots, turn around and take a right down the hall you passed earlier, and avoid guards. Take a left, up the stairs, and enter the next room you see on your left. Shoot 3 bullets (no more!) at this KF7 guard in here, take his ammo and while you take his ammo, open the door, turn around and pick the tape up. Turn back around and enter the doorway. Now this next part is extremely important. Look up at the first cam in front of you, and hesitate just a bit before shooting it, don't shoot it right away! I am talking maybe .4 or so of a wait. Now if you hit it successfully, open the next door and turn to the left, and shoot 3 bullets at the 2nd cam. If you did everything properly, and weren't very slow or didn't shoot the first cam too fast, there will be a Klobb guard that opens this door in front of you. Shoot the remaining 2 bullets of your clip at him and make them count (hit his chest or his head if he ducks down), and take his stuff.

Now leave this room and enter the doorway to your right. In right strafe and some lookdown, open both doors. Now navigate between the 1st and 2nd row of mainframes and make your way to the safe key guard. Its easier to go through these mainframes if you run forward. Shoot 3-6 bullets at him and take this mofo down. Unfortunately, this guard loves to run to the side of the room or roll, screwing your run over completely. Now with the safe key picked up, go to the left and aim upwards and shoot the lens of the 3rd cam. The goal here is to take it out fast, so you make it out of the room before either door is shut. Strafe out of the room and backswitch to 2x Klobbs as you leave to avoid any possible guard stuckage. In left strafe, strafe down the hall till you take the first left you see. Open the door right ahead, and change to right strafe here. There is a room to your left now, and it contains the documents. This area is tricky. If you are fast, a guard will usually be opening this doorway, so keep aware of that so you don't: a) get stuck on him and b): shut the door and play "door tag" with him. You will probably have a few good runs get screwed in this area. Now as you enter this door, shoot 15 or so Klobb bullets as you pick up the documents on the table, leave the room, and take a left down the stairway at the end of this hall. Beware of a very annoying guard on this stairway, so you don't get stuck on him. Sometimes there will also be a guard down this hall if you are slow, which can backboost the heck out of you.

Now, hopefully there will be the 2nd safe key guard down this hall that you alerted with your 15-18 or so Klobb bullets. Shoot preferably 3 rounds at him, and without losing full speed, enter the room to your left. Look to your right and you will see a big safe and a queer standing by it. Shoot 3-6 bullets at this piece of **** guard and hope he dies. If he rolls, the run is pretty much over. In left strafe, strafe to the right corner of the safe, open it, change to right, strafe into the right side, pick up the item, and then change to left so you leave the safe ASAP. Change to right after you are away from the safe, and in right strafe exit the room (the door should be open still), and open the door to your left. Now if you were fast enough, you should beat the guards in this next hall to the door. Now this is where those 9 bullets you fired earlier come into play. It isn't all too consistent, but maybe 1/6 runs the clipboard guard will be in this hall. Kill the guards you pass right away, and if you hear a beep or see the clipboard, get the heck out of there. For 58 you really need to get the clipboard with the 1st or 2nd guard you kill, and you must kill them very fast. Now , even if you didn't get the clipboard, strafe to the left hall and shoot the 4th cam out. This cam isn't that hard, but can screw you over from time to time. Now take a left up the stairs, and go down this hall and shoot the 5th cam out (this cam is very easy). If you didn't get the clipboard before and you see a guard standing by this cam, take him down and hope he has the clipboard.

Strafe into the center of this room, so you can see the last camera, and while running forward shoot at it and hope you somehow take it out. This camera is extremely inconsistent especially with the annoying glass door guards shooting at you and backboosting you, but you will get it maybe 1/8 runs. So expect a lot of failed runs just because of the last cam. If you hit it (and for 58 you want to hit it within the first 3 bullets), in left strafe approach the glass door, open it while holding full speed, and change to right as you enter the door. You might want to change guns to prevent stuckage on it. Changing guns really isn't necessary, but it can help if you slightly warp through it. Now go down this hall, hopefully getting a boost, and warp the exit door by backswitching from KF7 to Klobbs. This warp can be a bit annoying since the level sometimes doesn't lag enough.