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  • For technical details, see [[Depot#Technical Details|Guard Spawns]] [[Category:GE Tutorials]]
    2 KB (248 words) - 06:44, 12 August 2022
  • ...org/wiki/Linear_congruential_generator Linear Congruential Generator]. The technical details really aren't important because it can just be thought of as an imm [[Category:GE Technical]]
    1 KB (218 words) - 15:04, 9 April 2022
  • == Technical Details == [[Category:GE Strats]]
    2 KB (293 words) - 07:37, 10 August 2022
  • == Technical Details == ...rs<ref>{{cite web | url=https://ryandwyer.gitlab.io/gepd-function-explorer/ge-streets-1009.html|title=Goldeneye and Perfect Dark function explorer|author
    2 KB (385 words) - 09:31, 9 April 2022
  • == Technical Details == [[Category:GE Strats]]
    3 KB (402 words) - 21:05, 30 September 2022
  • == Technical Details == [[Category:GE Strats]]
    3 KB (479 words) - 09:31, 9 April 2022
  • As detailed in the [[Train#Technical Details|main level page]], there are three main types of guards. [[Category:GE Tutorials]]
    2 KB (339 words) - 09:57, 17 August 2022
  • ''Rooms'' are a technical concept in [[Goldeneye 007]] and are particularly important to guards unloa [[Category:GE Concepts]]
    1 KB (231 words) - 16:52, 26 April 2022
  • Runway is a short, but quite technical level. Actions must be performed relatively quickly due to spawning guards [[Category:GE Tutorials]]
    2 KB (393 words) - 07:16, 10 August 2022
  • Runway is a short, but quite technical level. Actions must be performed relatively quickly due to spawning guards [[Category:GE Tutorials]]
    2 KB (393 words) - 09:44, 9 August 2022
  • ...oak) can be killed.<ref>https://ryandwyer.gitlab.io/gepd-function-explorer/ge-facility-1008.html</ref> This largely isn't a problem though you can fail i ...from him<ref name=":0">https://ryandwyer.gitlab.io/gepd-function-explorer/ge-facility-0425.html</ref>.
    5 KB (755 words) - 03:06, 15 September 2022
  • == Technical Details== ...opefully) to the mainframe room. See the [[Boris#Bunker 1|Boris]] page for technical details.
    5 KB (848 words) - 23:31, 3 December 2022
  • ==Technical Details== [[Category:GE Strats]]
    5 KB (737 words) - 10:40, 10 August 2022
  • This is a technical explanation for how Trevelyan first starts moving at the end of [[Facility] [[Category:GE Facts]]
    6 KB (1,024 words) - 09:25, 9 April 2022
  • == Technical Details == [[Category:GE Strats]]
    5 KB (822 words) - 07:17, 10 August 2022
  • == Technical Information == [[Category:GE Strats]]
    5 KB (928 words) - 09:31, 9 April 2022
  • ...007]] and [[Perfect Dark]] which is used constantly throughout any and all GE and PD speedrun. ...research done, but there is little reason why an old and simple game like GE should have more complex behaviour there.
    5 KB (785 words) - 17:50, 27 April 2022
  • ==Technical Details== [[Category:GE Strats]]
    5 KB (816 words) - 10:19, 10 August 2022
  • ==Technical Details== [[Category:GE Strats]]
    6 KB (866 words) - 07:43, 8 May 2022
  • == Technical Details == [[Category:GE Strats]]
    6 KB (913 words) - 06:05, 12 August 2022
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