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  • NTSC-U certainly gives an extra frame to complete on [[Facility]] / [[Frigate]] / It seems likely that the TNS is happening on NTSC-U when some actor script completes the objective on its final frame, but this
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  • ...an include character scripts setting flags which complete objectives. On [[NTSC-U]] this allows the [[Time not saved]] glitch on facility, frigate, train and
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  • ...vel ends properly. The [[Time Not Saved]] glitch applies to objective A on NTSC-U, giving 1 extra frame that it can complete in.
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  • ...rd glitches, but I'm not sure the specifics as to why. This only occurs on NTSC-U, and not PAL or NTSC-J.
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  • ...angle change can become frozen, but it is unclear why. This only occurs on NTSC-U, and not PAL or NTSC-J. They must lose health to become unfrozen, but can l
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  • ...e Not Saved]] glitch will happen if it completes on the very last frame of NTSC-U.
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