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|title= Bunker 1
|title= Bunker 1
|image= B1_infobox.jpg
|image= B1_infobox.jpg
|version= NTSC or NTSC-J
|version= [[Version Differences | NTSC or NTSC-J]]
|rankings= [https://rankings.the-elite.net/goldeneye/stage/bunker1 Link]
|rankings= [https://rankings.the-elite.net/goldeneye/stage/bunker1 Link]
}}
}}
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==Difficulty Explanations==
==Difficulty Explanations==
=== Agent ===
=== Agent ===
 
Recommended to use one [[Pausing#Quick Pauses|quickpause]] at the start to save time on later required pauses, and even an extra quickpause before the first pause to equip the camera [https://rankings.the-elite.net/~Joakim+Ljung/time/241082 can save time if done properly]. Proceed through the level to photograph the screen and pick up the Goldeneye key off the table, avoiding getting stuck on parts of the level or Boris. Then head to the glass doors and at this point, you'll have to decide between the old ending strategy or the newer ending strategy that utilizes [[Control Style|2.4]] to analyze and throw the Goldeneye key in the ending cutscene.  
; General Tips
 
* Start in right strafe but turn to the left immediately<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg451010#msg451010|title=the-elite forum post "Post Runs For Critique Here!"|author=OHMSS|access-date=July 19, 2021}}</ref>.
 
* Make sure you don't lose some time by a slow pause trick. You have to keep it fast or else you lose the time gained from the faster pauses later anyway. If you press start too quickly though, the second press won't register, so you have to get a feel for the sweetspot timing. The timesave is worth learning<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg451839#msg451839|title=the-elite forum post "Post Runs For Critique Here!"|author=Icy|access-date=July 19, 2021}}</ref>.
 
* Before the stairs, you generally want at least 2:0 since those are the most common boosts and you need a bunch for 0:17 pace. 1:0 runs aren't really worth playing out when going for 0:17
 
* Make sure your lines are tight in the big room. Despite there only being like 9 seconds of actual gameplay and a lot of time saved is based around boosts, you still need to keep your movement smooth. It's what turns a 10 hour WR into a 100 hour WR if you're bumping walls and moving indirectly to the glass door. Players get stuck on the staircases a lot in particular.
 
* Warping to unarmed is better because unarmed coming out creates more lag than other guns. Either select unarmed before the key analyzer so that you warp straight to unarmed when you throw, or throw the key early and warp from pp7 to unarmed<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg456686#msg456686|title=the-elite forum post "Post Runs For Critique Here!"|author=mw|access-date=July 19, 2021}}</ref>.
 
 
* Old strategy tutorial for 0:17 by [https://www.youtube.com/watch?v=ZV4vnayTpKg Wodahs]
* Old strategy tutorial for 0:17 by [https://www.youtube.com/watch?v=ZV4vnayTpKg Wodahs]
* New [[Control_Style | 2.4]] strategy tutorial for 0:17 by [https://www.youtube.com/watch?v=Yztq6Q9qrQ8 Cal Brabham]
* New [[Control_Style | 2.4]] strategy tutorial for 0:17 by [https://www.youtube.com/watch?v=Yztq6Q9qrQ8 Cal Brabham]
* For 0:16 by [https://www.youtube.com/watch?v=r9PaLNMWZjQ JDBlack21]
* [https://wiki.the-elite.net/wiki/Goldeneye_007_Tutorial:_Bunker_1_A16_Tips tips by O_Circles]


=== Secret Agent ===
=== Secret Agent ===
* No video tutorial
Similar to Agent, it's recommended to [[Pausing#Quick Pauses|quickpause]] while waiting for the first door to raise. Requires a modified route to the Agent speedrun to destroy the 4 cameras throughout the level in addition to the Agent objectives. The alarm does not get pulled on Secret Agent so you'll need to open the glass doors near the end yourself, and good positioning while opening the glass door is key so that guards will boost you further into the hallway while pausing for the Key Analyzer rather than into the glass doors, as this will typically kill your run.
* General tutorial by [https://www.youtube.com/watch?v=4m1M2JHF9g4 JDBlack21]
* General tutorial by [https://www.youtube.com/watch?v=HLOTRGKOv54 Alka Maass]


=== 00 Agent ===
=== 00 Agent ===
This level is quite complex as you'll need to complete the same objectives as Secret Agent as well as escort [[Boris#Bunker 1|Boris]] to the mainframe room for his hacking objective. For almost all Bunker 1 00 Agent speedruns, players make use of the guard at the bottom of the first set of stairs pulling a grenade to kill most of the troublesome guards in the big room. This requires watching both cutscenes in their entirety so the guard will be in the correct location. Since you'll need to wait for Boris while he's hacking the mainframe, the fastest method is to ignore cameras and guards and get to Boris as quick as possible, since any time that's spent where Boris is either not making his way to the mainframe room or performing the hacking objective is lost time. The three cameras near the start can be destroyed while Boris is hacking the mainframe, though you'll need to be fairly quick to make it back to the mainframe in time to use the Datathief as soon as Boris completes his hacking objective to avoid losing time.


The other main point for this level is that there are two strategies for escorting Boris to the mainframe room. The first option is to walk with Boris the entire way which will ensure he walks directly to the mainframe room, which is quite slow. The faster option is to let Boris get far enough away from Bond that he decides to run away, and then hope that he runs directly towards the mainframe room which can save several seconds, but introduces a lot of extra RNG into the level as Boris can sometimes run to other places, which kills the run.
* General tutorial for 1:02 by [https://www.youtube.com/watch?v=GhQIgl7N5AE Goose]
* General tutorial for 1:02 by [https://www.youtube.com/watch?v=GhQIgl7N5AE Goose]
=== LTK ===
* [[Bunker 1 LTK]]
=== DLTK ===
* [[Goldeneye 007 Tutorial: Bunker 1 DLTK|Bunker 1 DLTK]]
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Bucker%201%20LTK%20Tutorial.html - Adam Bozon - Bucker 1 DLTK Tutorial (turn captions on)]


== Technical Details==
== Technical Details==

Latest revision as of 22:31, 3 December 2022

Bunker 1
B1 infobox.jpg
Stage Info
Recommended Version NTSC or NTSC-J
Rankings Link


Bunker 1 (Part ii of Mission 2: Servernaya) is the fifth level in Goldeneye 007.

Objectives

Agent

  • Copy Goldeneye key and leave original
Collect the Goldeneye key using the key analyser and duplicate it using.
  • Photograph main video screen
Use the camera to photograph the large video screen in the main room.

Secret Agent

  • Disrupt all surveillance equipment
All 4 security cameras must be destroyed.

00 Agent

  • Get personnel to activate computer
Boris must be activated in the main room. He will begin slowly walking to the mainframe room. Bond must remain within Boris radius or he will run away.
  • Download data from computer
The data thief must be selected from the pause menu and used on the mainframe after Boris has activated it. You do not need to wait for the data to finish downloading before leaving.

Difficulty Explanations

Agent

Recommended to use one quickpause at the start to save time on later required pauses, and even an extra quickpause before the first pause to equip the camera can save time if done properly. Proceed through the level to photograph the screen and pick up the Goldeneye key off the table, avoiding getting stuck on parts of the level or Boris. Then head to the glass doors and at this point, you'll have to decide between the old ending strategy or the newer ending strategy that utilizes 2.4 to analyze and throw the Goldeneye key in the ending cutscene.

Secret Agent

Similar to Agent, it's recommended to quickpause while waiting for the first door to raise. Requires a modified route to the Agent speedrun to destroy the 4 cameras throughout the level in addition to the Agent objectives. The alarm does not get pulled on Secret Agent so you'll need to open the glass doors near the end yourself, and good positioning while opening the glass door is key so that guards will boost you further into the hallway while pausing for the Key Analyzer rather than into the glass doors, as this will typically kill your run.

00 Agent

This level is quite complex as you'll need to complete the same objectives as Secret Agent as well as escort Boris to the mainframe room for his hacking objective. For almost all Bunker 1 00 Agent speedruns, players make use of the guard at the bottom of the first set of stairs pulling a grenade to kill most of the troublesome guards in the big room. This requires watching both cutscenes in their entirety so the guard will be in the correct location. Since you'll need to wait for Boris while he's hacking the mainframe, the fastest method is to ignore cameras and guards and get to Boris as quick as possible, since any time that's spent where Boris is either not making his way to the mainframe room or performing the hacking objective is lost time. The three cameras near the start can be destroyed while Boris is hacking the mainframe, though you'll need to be fairly quick to make it back to the mainframe in time to use the Datathief as soon as Boris completes his hacking objective to avoid losing time.

The other main point for this level is that there are two strategies for escorting Boris to the mainframe room. The first option is to walk with Boris the entire way which will ensure he walks directly to the mainframe room, which is quite slow. The faster option is to let Boris get far enough away from Bond that he decides to run away, and then hope that he runs directly towards the mainframe room which can save several seconds, but introduces a lot of extra RNG into the level as Boris can sometimes run to other places, which kills the run.

  • General tutorial for 1:02 by Goose

LTK

DLTK

Technical Details

Boris

Boris has a chance to walk (probably) or run (hopefully) to the mainframe room. See the Boris page for technical details.

External Links

References