Goldeneye 007: Difference between revisions
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GoldenEye 007 is a first person shooter for the Nintendo 64, released in August 1997 by Rare. | |||
Rare relinquished the James Bond licence to Electronic Arts shortly after GoldenEye was released, which resulted in the appalling "Tomorrow Never Dies" for Sony's PlayStation and the mediocre "The World Is Not Enough" for the N64. Following 6'th generation titles, EA then created "007 Nightfire" in 2002 for the PS2. "007 Everything or Nothing" was released in 2004, and "Quantum of Solace" was released in 2008. Meanwhile, Rare took the opportunity to create some original intellectual property and spent the next three years making GoldenEye's true spiritual successor, Perfect Dark. | |||
==Solo Missions== | |||
All competitive play relating to GoldenEye revolves around completing the 60 solo missions - 20 levels on each of three difficulty levels - as quickly as possible. | |||
{{Goldeneye_navbox}} | {{Goldeneye_navbox}} |
Revision as of 17:28, 25 April 2022
GoldenEye 007 is a first person shooter for the Nintendo 64, released in August 1997 by Rare.
Rare relinquished the James Bond licence to Electronic Arts shortly after GoldenEye was released, which resulted in the appalling "Tomorrow Never Dies" for Sony's PlayStation and the mediocre "The World Is Not Enough" for the N64. Following 6'th generation titles, EA then created "007 Nightfire" in 2002 for the PS2. "007 Everything or Nothing" was released in 2004, and "Quantum of Solace" was released in 2008. Meanwhile, Rare took the opportunity to create some original intellectual property and spent the next three years making GoldenEye's true spiritual successor, Perfect Dark.
Solo Missions
All competitive play relating to GoldenEye revolves around completing the 60 solo missions - 20 levels on each of three difficulty levels - as quickly as possible.
GoldenEye 007 Levels | ||||
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