Bunker 1: Difference between revisions
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* New [[Control_Style | 2.4]] strategy tutorial for 0:17 by [https://www.youtube.com/watch?v=Yztq6Q9qrQ8 Cal Brabham] | * New [[Control_Style | 2.4]] strategy tutorial for 0:17 by [https://www.youtube.com/watch?v=Yztq6Q9qrQ8 Cal Brabham] | ||
:Start in right strafe but turn to the left immediately<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg451010#msg451010|title=the-elite forum post "Post Runs For Critique Here!"|author=OHMSS|access-date=July 19, 2021}}</ref>. | |||
:Make sure you don't lose some time by a slow pause trick. You have to keep it fast or else you lose the time gained from the faster pauses later anyway. If you press start too quickly though, the second press won't register, so you have to get a feel for the sweetspot timing. The timesave is worth learning<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg451839#msg451839|title=the-elite forum post "Post Runs For Critique Here!"|author=Icy|access-date=July 19, 2021}}</ref>. | |||
:Before the stairs, you generally want at least 2:0 since those are the most common boosts and you need a bunch for 0:17 pace. 1:0 runs aren't really worth playing out when going for 0:17 | |||
:Make sure your lines are tight in the big room. Despite there only being like 9 seconds of actual gameplay and a lot of time saved is based around boosts, you still need to keep your movement smooth. It's what turns a 10 hour WR into a 100 hour WR if you're bumping walls and moving indirectly to the glass door. Players get stuck on the staircases a lot in particular. | |||
:Warping to unarmed is better because unarmed coming out creates more lag than other guns. Either select unarmed before the key analyzer so that you warp straight to unarmed when you throw, or throw the key early and warp from pp7 to unarmed<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg456686#msg456686|title=the-elite forum post "Post Runs For Critique Here!"|author=mw|access-date=July 19, 2021}}</ref>. | |||
=== Secret Agent === | === Secret Agent === |
Revision as of 15:20, 26 April 2022
Bunker 1 | |
Stage Info | |
Recommended Version | NTSC or NTSC-J |
Rankings | Link |
Bunker 1 (Part ii of Mission 2: Servernaya) is the fifth level in Goldeneye 007.
Objectives
Agent
- Copy Goldeneye key and leave original
- Collect the Goldeneye key using the key analyser and duplicate it using.
- Photograph main video screen
- Use the camera to photograph the large video screen in the main room.
Secret Agent
- Disrupt all surveillance equipment
- All 4 security cameras must be destroyed.
00 Agent
- Get personnel to activate computer
- Boris must be activated in the main room. He will begin slowly walking to the mainframe room. Bond must remain within Boris radius or he will run away.
- Download data from computer
- The data thief must be selected from the pause menu and used on the mainframe after Boris has activated it. You do not need to wait for the data to finish downloading before leaving.
Difficulty Explanations
Agent
- Old strategy tutorial for 0:17 by Wodahs
- New 2.4 strategy tutorial for 0:17 by Cal Brabham
- Start in right strafe but turn to the left immediately[1].
- Make sure you don't lose some time by a slow pause trick. You have to keep it fast or else you lose the time gained from the faster pauses later anyway. If you press start too quickly though, the second press won't register, so you have to get a feel for the sweetspot timing. The timesave is worth learning[2].
- Before the stairs, you generally want at least 2:0 since those are the most common boosts and you need a bunch for 0:17 pace. 1:0 runs aren't really worth playing out when going for 0:17
- Make sure your lines are tight in the big room. Despite there only being like 9 seconds of actual gameplay and a lot of time saved is based around boosts, you still need to keep your movement smooth. It's what turns a 10 hour WR into a 100 hour WR if you're bumping walls and moving indirectly to the glass door. Players get stuck on the staircases a lot in particular.
- Warping to unarmed is better because unarmed coming out creates more lag than other guns. Either select unarmed before the key analyzer so that you warp straight to unarmed when you throw, or throw the key early and warp from pp7 to unarmed[3].
Secret Agent
- No video tutorial
00 Agent
- General tutorial for 1:02 by Goose
Technical Details
Boris
Boris has a chance to walk (probably) or run (hopefully) to the mainframe room. See the Boris page for technical details.
External Links
References
- ↑ OHMSS. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
- ↑ Icy. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
- ↑ mw. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.