Bunker 1

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Bunker 1 (Part ii of Mission 2: Servernaya) is the fifth level in GoldenEye 007.

Bunker 1
Bunker1.png

Overview

Bond must take a picture of the big screen and then escape. Secret Agent and higher difficulties have more complex objectives. The Agent difficulty might benefit from quick pausing.

Objectives

Agent

a. Copy Goldeneye key and leave original
b. Photograph main video screen

Secret Agent

a. Disrupt all surveillance equipment
All 4 security cameras must be destroyed.
b. Copy Goldeneye key and leave original
c. Photograph main video screen

00 Agent

a. Disrupt all surveillance equipment
b. Copy Goldeneye key and leave original
c. Get personnel to activate computer
Boris must be activated in the main room. He will begin slowly walking to the mainframe room. Bond must remain within Boris radius or he will run away.
d. Download data from computer
The data thief must be selected from the pause menu and used on the mainframe after Boris has activated it. You do not need to wait for the data to finish downloading before leaving.
e. Photograph main video screen

Facts

Boris

Boris has a chance to walk (probably) or run (hopefully) to the mainframe room. See the Boris page for technical details.

Strategies

Standard 1.2 Agent

Do the second pause in front of the guards, and hope to get boosted through. Throw away key at top of stairs, press B, run into crack, warp by means of the automatic weapon switch. This won't get you insane warps but sufficiently fast ones. [1]

Tutorials

Agent

General Tips
  • Start in right strafe but turn to the left immediately[2].
  • Make sure you don't lose some time by a slow pause trick. You have to keep it fast or else you lose the time gained from the faster pauses later anyway. If you press start too quickly though, the second press won't register, so you have to get a feel for the sweetspot timing. The timesave is worth learning[3].
  • Before the stairs, you generally want at least 2:0 since those are the most common boosts and you need a bunch for 0:17 pace. 1:0 runs aren't really worth playing out when going for 0:17
  • Make sure your lines are tight in the big room. Despite there only being like 9 seconds of actual gameplay and a lot of time saved is based around boosts, you still need to keep your movement smooth. It's what turns a 10 hour WR into a 100 hour WR if you're bumping walls and moving indirectly to the glass door. Players get stuck on the staircases a lot in particular.
  • Warping to unarmed is better because unarmed coming out creates more lag than other guns. Either select unarmed before the key analyzer so that you warp straight to unarmed when you throw, or throw the key early and warp from pp7 to unarmed[4].
Tutorials

Secret Agent

00 Agent

LTK

DLTK

External Links

References

  1. OHMSS. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  2. OHMSS. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  3. Icy. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  4. mw. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
GoldenEye 007 solo missions