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== Objectives ==
== Objectives ==
 
[[File:Dam_objectives.png|frame|right|100 px|100 px]]
=== Agent ===
=== Agent ===
;a. Bungee jump from platform
;a. Bungee jump from platform

Revision as of 13:22, 25 April 2022

Dam
Dam infobox.jpg
Stage Info
Recommended Version NTSC
Rankings Link


Dam (Part i of Mission 1: Arkangelsk) is the first level in GoldenEye 007.

Objectives

Dam objectives.png

Agent

a. Bungee jump from platform
The player must make it to the end of the level and walk off the platform.

Secret Agent

a. Neutralize all alarms
The four alarms on the level must be destroyed.
b. Bungee jump from platform
The player must make it to the end of the level and walk off the platform.

00 Agent

a. Neutralize all alarms
The four alarms on the level must be destroyed.
b. Install covert modem
The player must place a modem (a gadget and projectile) on the screen near the padlocked gate.
c. Intercept data backup
The player needs to activate the mainframe in the basement. It is not necessary to wait for this to complete before leaving.
d. Bungee jump from platform
The player must make it to the end of the level and walk off the platform.

Difficulty Explanations

Agent

Wodahs Tut, Fast Gate, Bad gate cinema, lockshot, dam lines, lookup myth, 2.x,

Secret Agent

No Video Tutorial, Fast Gate, Bad gate cinema, alarm shots, lockshot, lag

00 Agent

Jimbo Tut, Fast Gate, Bad gate cinema, lockshot, Mainframe Door Lure

Technical Details

Guards

  • There is no link in the navigation graph through the lockshot gate, and so guards cannot run across it. If they try to plot a route to Bond on the other side then this will just fail and they won't move.
  • When the alarm goes off for the first time, 2 guards spawns before the double gate and run to Bond, as well as the two guards in the building where the modem console is[1][2]. Again the guards will fail to run to Bond if he is on the Dam
  • The two guards who patrol around the double gate at the start will not attack you until they reach their destination or are disrupted. One goes near the tower of silver crates, while the other goes to the destructible boxes nearby the gate. Occasionally their pathing will mess up and they'll spin in circles and be harmless. [3]
  • Tunnel guards have a 25 / 256 (~9.8%) chance of becoming normal guards each time that they would otherwise pick an attack.

Lookup on Dam

After the lockshot, the difference between lookup and lookdown on the Dam is minimal.[4][dubious ]

References

  1. https://ryandwyer.gitlab.io/gepd-function-explorer/ge-dam-0410.html
  2. https://ryandwyer.gitlab.io/gepd-function-explorer/ge-dam-1002.html
  3. Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
  4. Niiro Kitsune. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.