Runway: Difference between revisions
HarryCoupe (talk | contribs) |
HarryCoupe (talk | contribs) |
||
Line 40: | Line 40: | ||
=== 00 Agent === | === 00 Agent === | ||
* R-Taps | * R-Taps strategy tutorial for 0:31-0:32 by [https://www.youtube.com/watch?v=_cPhNFZLjaw Grav] | ||
* | * 2-tap strategy tutorial for 0:34-0:35 by [https://www.youtube.com/watch?v=ZvUMOUf8B8o Fletchr] | ||
* General tutorial for 0:36 by [https://www.youtube.com/watch?v=Df5T1QpQ854 Karl M] | |||
* Tank strategy tutorial for 0:38-0:39 by [https://www.youtube.com/watch?v=-9Qup5W2jog Spec] | |||
* Tank | |||
;Leaned throw | ;Leaned throw |
Revision as of 11:44, 26 April 2022
Runway | |
Stage Info | |
Recommended Version | NTSC or NTSC-J |
Rankings | Link |
Runway (Part iii of Mission 1: Arkangelsk) is the third level in GoldenEye 007. This is one of the levels featuring a tank.
Objectives
Agent
- Find plane ignition key
- You must pickup the ignition key from the desk in the guard hut to the left of the starting area.
- Escape in plane
- Run to the plane and press B to end the level.
Secret Agent
- Destroy missile battery
- This is on top of the tower next to the plane. It requires using a mine, grenade, or the tank to destroy it.
00 Agent
- Destroy heavy gun emplacements
- There are three protected drone guns that must be destroyed using a mine, grenade, or the tank.
Difficulty Explanations
Agent
- General tutorial by Cal
- Goldeneye 007 Tutorial: Runway Agent 21 - The Berg Juggle
- Hut grenade
The "last piece of the puzzle" found by Berg during his strategising for the agent untied, and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut guards", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players. [1] The thinking is that these guards spend a significant part of the run aiming at Bond down the entire length of the runway, and the end of the run is already more laggy due to explosions and other runway guards. It has always been done on SA out of necessity - these guards regularly blow up the plane - but on agent it was assumed that the extra grenade explosion would just make more lag, and so cost time if anything.
- Ground grenade
Holding the grenade and dropping it on the ground is a common beginner strategy used to self boost.
Secret Agent
00 Agent
- R-Taps strategy tutorial for 0:31-0:32 by Grav
- 2-tap strategy tutorial for 0:34-0:35 by Fletchr
- General tutorial for 0:36 by Karl M
- Tank strategy tutorial for 0:38-0:39 by Spec
- Leaned throw
The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a leaned throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set.
Technical Details
Guard
5 of the 6 guards along the runway are treated as spawn guards. The one closest to the plane is a normal guard. These respawn every 2s. Spawn guards are spawned in different places, depending on where you are (just like on Streets and Depot). Spawn guards have an 80 / 256 (31.25%) chance to spawn with 1x Klobb with 40 health, an 80 / 256 (31.25%) chance to spawn with 1x KF7 with 40 health and 10 armor, and a 96 / 256 (37.5%) chance to spawn with 2x Klobb with 40 health and 20 armor. [2]
There are 2 patrolling guards.[3]
Tutorials
- General tips
- 2.x Control Style is favored[4].
- NTSC is favored over PAL for Agent and Secret Agent 0:22[5]. And on 00A the same general preference exists, but also the R-Leaned grenades don't go as far on PAL, so the longer lines would lead to direct time loss.
- When using 2.x, let the first cinema play but cut the second cinema immediately. Bond moves forward at the start of it; cutting means you will have to turn less to get the nades and save some time[6].
- Whether or not you get full strength grenade boosts is mostly out of your control.[7]
- The hut nade should be close to the doorframe for a more direct boost, rather than a semi side-boost. Try to bounce it off the wall.
- Try to get the maximum of the first hut boost because it's the easiest to get the timing right and should be somewhat consistent. Using the full boost momentum is important there, you should turn while getting boosted and end up in the best line possible to the plane[8]
- Aim left of the key, to be in right strafe by the time you actually pick it up, making for a better line leaving (and no grinding on the table)[9].
- Don't turn towards the plane. The plane's hitbox is a big circle, and once you're inside that circle you can press B to end the level. Turning to face the plane does nothing but make it take longer to get inside the circle[10].
External Links
References
- ↑ https://forums.the-elite.net/index.php?topic=843.msg464151#msg464151
- ↑ Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
- ↑ Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.
- ↑ Grav. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
- ↑ Falangen. "the-elite forum post "Going for runway 22 with 1.2 on PAL. After 1400 23s, i'd like some pointers"". Retrieved July 28, 2021.
- ↑ Niiro Kitsune. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
- ↑ Icy. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
- ↑ vitorr. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
- ↑ SGT RAGEQUIT. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
- ↑ mw. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.