Test 2: Difference between revisions
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== Objectives == | == Objectives == | ||
[[File:Dam_objectives.png|class= | [[File:Dam_objectives.png|class=StuffImage|right]] | ||
=== Agent === | === Agent === | ||
;a. Bungee jump from platform | ;a. Bungee jump from platform |
Revision as of 14:39, 25 April 2022
Dam | |
Stage Info | |
Recommended Version | NTSC |
Rankings | Link |
Dam (Part i of Mission 1: Arkangelsk) is the first level in GoldenEye 007.
Objectives
Agent
- a. Bungee jump from platform
- The player must make it to the end of the level and walk off the platform.
Secret Agent
- a. Neutralize all alarms
- The four alarms on the level must be destroyed.
- b. Bungee jump from platform
- The player must make it to the end of the level and walk off the platform.
00 Agent
- a. Neutralize all alarms
- The four alarms on the level must be destroyed.
- b. Install covert modem
- The player must place a modem (a gadget and projectile) on the screen near the padlocked gate.
- c. Intercept data backup
- The player needs to activate the mainframe in the basement. It is not necessary to wait for this to complete before leaving.
- d. Bungee jump from platform
- The player must make it to the end of the level and walk off the platform.
Difficulty Explanations
Agent
Wodahs Tut, Fast Gate, Bad gate cinema, lockshot, dam lines, lookup myth, 2.x,
Secret Agent
No Video Tutorial, Fast Gate, Bad gate cinema, alarm shots, lockshot, lag
00 Agent
Jimbo Tut, Fast Gate, Bad gate cinema, lockshot, Mainframe Door Lure
Technical Details
Guards
- There is no link in the navigation graph through the lockshot gate, and so guards cannot run across it. If they try to plot a route to Bond on the other side then this will just fail and they won't move.
- When the alarm goes off for the first time, 2 guards spawns before the double gate and run to Bond, as well as the two guards in the building where the modem console is[1][2]. Again the guards will fail to run to Bond if he is on the Dam
- The two guards who patrol around the double gate at the start will not attack you until they reach their destination or are disrupted. One goes near the tower of silver crates, while the other goes to the destructible boxes nearby the gate. Occasionally their pathing will mess up and they'll spin in circles and be harmless. [3]
- Tunnel guards have a 25 / 256 (~9.8%) chance of becoming normal guards each time that they would otherwise pick an attack.
Lookup on Dam
After the lockshot, the difference between lookup and lookdown on the Dam is minimal.[4][dubious ]
References
- ↑ https://ryandwyer.gitlab.io/gepd-function-explorer/ge-dam-0410.html
- ↑ https://ryandwyer.gitlab.io/gepd-function-explorer/ge-dam-1002.html
- ↑ Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
- ↑ Niiro Kitsune. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.