Runway: Difference between revisions
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There are 2 patrolling guards.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref> | There are 2 patrolling guards.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref> | ||
== External Links == | == External Links == |
Revision as of 11:45, 26 April 2022
Runway | |
Stage Info | |
Recommended Version | NTSC or NTSC-J |
Rankings | Link |
Runway (Part iii of Mission 1: Arkangelsk) is the third level in GoldenEye 007. This is one of the levels featuring a tank.
Objectives
Agent
- Find plane ignition key
- You must pickup the ignition key from the desk in the guard hut to the left of the starting area.
- Escape in plane
- Run to the plane and press B to end the level.
Secret Agent
- Destroy missile battery
- This is on top of the tower next to the plane. It requires using a mine, grenade, or the tank to destroy it.
00 Agent
- Destroy heavy gun emplacements
- There are three protected drone guns that must be destroyed using a mine, grenade, or the tank.
Difficulty Explanations
Agent
- General tutorial by Cal
- Goldeneye 007 Tutorial: Runway Agent 21 - The Berg Juggle
- Hut grenade
The "last piece of the puzzle" found by Berg during his strategising for the agent untied, and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut guards", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players. [1] The thinking is that these guards spend a significant part of the run aiming at Bond down the entire length of the runway, and the end of the run is already more laggy due to explosions and other runway guards. It has always been done on SA out of necessity - these guards regularly blow up the plane - but on agent it was assumed that the extra grenade explosion would just make more lag, and so cost time if anything.
- Ground grenade
Holding the grenade and dropping it on the ground is a common beginner strategy used to self boost.
Secret Agent
00 Agent
- R-Taps strategy tutorial for 0:31-0:32 by Grav
- 2-tap strategy tutorial for 0:34-0:35 by Fletchr
- General tutorial for 0:36 by Karl M
- Tank strategy tutorial for 0:38-0:39 by Spec
- Leaned throw
The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a leaned throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set.
Technical Details
Guard
5 of the 6 guards along the runway are treated as spawn guards. The one closest to the plane is a normal guard. These respawn every 2s. Spawn guards are spawned in different places, depending on where you are (just like on Streets and Depot). Spawn guards have an 80 / 256 (31.25%) chance to spawn with 1x Klobb with 40 health, an 80 / 256 (31.25%) chance to spawn with 1x KF7 with 40 health and 10 armor, and a 96 / 256 (37.5%) chance to spawn with 2x Klobb with 40 health and 20 armor. [2]
There are 2 patrolling guards.[3]
External Links
References
- ↑ https://forums.the-elite.net/index.php?topic=843.msg464151#msg464151
- ↑ Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
- ↑ Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.