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=== Agent ===
=== Agent ===
[https://www.youtube.com/watch?v=WcFxJB0AtIE Wodahs Tut],
Strafe to the end to complete the mission. Recommended to use 2.x for 53 as movement is simple enough to where the awkwardness of 2.x don't matter.
[https://www.youtube.com/watch?v=kdRYR-kwBW4 Fast Gate], Bad gate cinema, lockshot, dam lines, lookup myth, 2.x,
* General tutorial by [https://www.youtube.com/watch?v=WcFxJB0AtIE Wodahs]
* Fast gate tutorial by [https://www.youtube.com/watch?v=kdRYR-kwBW4 Yendis]  


=== Secret Agent ===
=== Secret Agent ===
No Video Tutorial,
Same start as agent and a new 2nd half where you destroy all alarms. Spending as little same as possible shooting each alarm is key to a good time. 1.2 recommended as you can't play this level with cruise control.
[https://www.youtube.com/watch?v=kdRYR-kwBW4 Fast Gate], Bad gate cinema, alarm shots, lockshot, lag
* No Video Tutorial
* Opening the tower doors from the right angle is key.


=== 00 Agent ===
=== 00 Agent ===
[https://www.youtube.com/watch?v=yfrvHO99mks Jimbo Tut],
Same start as agent and a new 2nd half where you plant the modem and go through the basement of the dam. Depending on your goal time you sacrifice survival for speed on 00 Agent.
[https://www.youtube.com/watch?v=kdRYR-kwBW4 Fast Gate], Bad gate cinema, lockshot, [[Mainframe Door Lure]]
* General tutorial by [https://www.youtube.com/watch?v=yfrvHO99mks Jimbo]
* Basement open door:[[Mainframe Door Lure]]


== Technical Details ==
== Technical Details ==
* '''Bad Cinema''': The cinema where you see the large gate in the first scene will make the 2nd part of the gate not open quickly. This is an instant restart of the level.
* '''Fast gate''': The gate is semi random, but following the [https://www.youtube.com/watch?v=kdRYR-kwBW4 fast gate tutorial] will save a couple tenths on average as you load the guard at the gate earlier.
* '''[https://www.youtube.com/watch?v=2G-4moH3gRo Piggyback strategy]''': Hitting the end zone will cause the alarms to load making it possible to destroy them using 2.4 or 2.3 to shoot during the fadeout.


=== Guards ===
=== Guards ===
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* The two guards who patrol around the double gate at the start will not attack you until they reach their destination or are disrupted. One goes near the tower of silver crates, while the other goes to the destructible boxes nearby the gate. Occasionally their pathing will mess up and they'll spin in circles and be harmless. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
* The two guards who patrol around the double gate at the start will not attack you until they reach their destination or are disrupted. One goes near the tower of silver crates, while the other goes to the destructible boxes nearby the gate. Occasionally their pathing will mess up and they'll spin in circles and be harmless. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
* Tunnel guards have a 25 / 256 (~9.8%) chance of becoming normal guards each time that they would otherwise pick an attack.
* Tunnel guards have a 25 / 256 (~9.8%) chance of becoming normal guards each time that they would otherwise pick an attack.
=== Lookup on Dam ===
After the lockshot, the difference between lookup and lookdown on the Dam is minimal.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg447533#msg447533|title=the-elite forum post "Post Runs For Critique Here!"|author=Niiro Kitsune|access-date=July 19, 2021}}</ref>{{Dubious}}


==References==
==References==

Revision as of 10:47, 26 April 2022

Dam
Dam infobox.jpg
Stage Info
Recommended Version NTSC
Rankings Link


Dam (Part i of Mission 1: Arkangelsk) is the first level in GoldenEye 007.

Objectives

Dam objectives.png

Agent

a. Bungee jump from platform
The player must make it to the end of the level and walk off the platform.

Secret Agent

a. Neutralize all alarms
The four alarms on the level must be destroyed.
b. Bungee jump from platform
The player must make it to the end of the level and walk off the platform.

00 Agent

a. Neutralize all alarms
The four alarms on the level must be destroyed.
b. Install covert modem
The player must place a modem (a gadget and projectile) on the screen near the padlocked gate.
c. Intercept data backup
The player needs to activate the mainframe in the basement. It is not necessary to wait for this to complete before leaving.
d. Bungee jump from platform
The player must make it to the end of the level and walk off the platform.

Difficulty Explanations

Agent

Strafe to the end to complete the mission. Recommended to use 2.x for 53 as movement is simple enough to where the awkwardness of 2.x don't matter.

Secret Agent

Same start as agent and a new 2nd half where you destroy all alarms. Spending as little same as possible shooting each alarm is key to a good time. 1.2 recommended as you can't play this level with cruise control.

  • No Video Tutorial
  • Opening the tower doors from the right angle is key.

00 Agent

Same start as agent and a new 2nd half where you plant the modem and go through the basement of the dam. Depending on your goal time you sacrifice survival for speed on 00 Agent.

Technical Details

  • Bad Cinema: The cinema where you see the large gate in the first scene will make the 2nd part of the gate not open quickly. This is an instant restart of the level.
  • Fast gate: The gate is semi random, but following the fast gate tutorial will save a couple tenths on average as you load the guard at the gate earlier.
  • Piggyback strategy: Hitting the end zone will cause the alarms to load making it possible to destroy them using 2.4 or 2.3 to shoot during the fadeout.

Guards

  • There is no link in the navigation graph through the lockshot gate, and so guards cannot run across it. If they try to plot a route to Bond on the other side then this will just fail and they won't move.
  • When the alarm goes off for the first time, 2 guards spawns before the double gate and run to Bond, as well as the two guards in the building where the modem console is[1][2]. Again the guards will fail to run to Bond if he is on the Dam
  • The two guards who patrol around the double gate at the start will not attack you until they reach their destination or are disrupted. One goes near the tower of silver crates, while the other goes to the destructible boxes nearby the gate. Occasionally their pathing will mess up and they'll spin in circles and be harmless. [3]
  • Tunnel guards have a 25 / 256 (~9.8%) chance of becoming normal guards each time that they would otherwise pick an attack.

References

  1. https://ryandwyer.gitlab.io/gepd-function-explorer/ge-dam-0410.html
  2. https://ryandwyer.gitlab.io/gepd-function-explorer/ge-dam-1002.html
  3. Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.