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'''Dam''' (Part i of Mission 1: Arkangelsk) is the first level in [[GoldenEye 007]].
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{{stage_infobox
|title= Dam
|image= Dam_infobox.jpg
|version= [[Version Differences | NTSC or NTSC-J]]
|rankings= [https://rankings.the-elite.net/goldeneye/stage/dam Link]
}}


{|class="wikitable" style="float:right;"
'''Dam''' (Part i of Mission 1: Arkangelsk) is the first level in [[Goldeneye 007]].
!colspan="3"|Dam
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| colspan="3" style="text-align: center;"| [[Image:Dam.png|150px]]
|-
|}


== Objectives ==
== Objectives ==


=== All difficulties ===
=== Agent ===
;Bungee jump from platform
*; Bungee jump from platform
: The player must make it to the end of the level and walk off the platform.
:: The player must make it to the end of the level and walk off the platform.


=== Secret Agent+ ===
=== Secret Agent ===
;Neutralize all alarms
*; Neutralize all alarms
: The four alarms on the level must be destroyed.
:: The four alarms on the level must be destroyed.


=== 00 Agent+ ===
=== 00 Agent ===
;Install covert modem (B)
*; Install covert modem
: The player must place a modem (a [[gadget]] and [[projectile]]) on the screen near the padlocked gate.
::The player must place a modem (a [[gadget]] and [[projectile]]) on the screen near the padlocked gate.
;Intercept data backup (C)
: The player needs to [[Activation|activate]] the mainframe in the basement. It is not necessary to wait for this to complete before leaving.


== Facts ==
*; Intercept data backup
:: The player needs to activate the mainframe in the basement. It is not necessary to wait for this to complete before leaving.


=== Bad Cinema ===
== Difficulty Explanations ==


One of the 6 opening cinemas shows the gate [[Guards|guard]] walking towards the camera through the first open gate. This is the 'bad cinema' for all difficulties and you should just reset.
=== Agent ===
Strafe to the end to complete the mission. Recommended to use [[Control Style |2.x]] for 53 as movement is simple enough to where the awkwardness of [[Control Style |2.x]] don't matter.
* Analysis of Dam 52 by [https://www.youtube.com/watch?v=vNzBnmPeJgU Karl Jobst]
* General tutorial by [https://www.youtube.com/watch?v=WcFxJB0AtIE Wodahs]
* Fast gate tutorial by [https://www.youtube.com/watch?v=kdRYR-kwBW4 Yendis]


On all other cinemas the gate guard moves in the opposite direction, unloaded, and will end up opening both of the gates for us. In the bad cinema you must press the button and wait for the first gate to close before the 2nd can open, losing a couple of seconds.
=== Secret Agent ===
Same start as agent and a new 2nd half where you destroy all alarms. Spending as little time as possible shooting each alarm is key to a good time. Recommended to use [[Control Style |1.2]] as you can't play this level with cruise control.
* General tutorial by [https://www.youtube.com/watch?v=cnWAQ-PkbQg&feature=youtu.be Pogo]
* Opening the tower doors from the right angle is key.


== Strategies ==
=== 00 Agent ===
Same start as agent and a new 2nd half where you plant the modem and go through the basement of the dam. Depending on your goal time you sacrifice survival for speed on 00 Agent.
* General tutorial by [https://www.youtube.com/watch?v=yfrvHO99mks Jimbo]
* Basement open door: [[Mainframe Door Lure]]


Unworkable, impossible, and infeasible strategies, including TAS ideas, can be found on the [[Dam Unworkable Strategies|Unworkable Strategies]] page.
=== LTK ===


=== Fast Gate Strategy ===
* [[Dam LTK]]


[https://www.youtube.com/watch?v=kdRYR-kwBW4 Explained here]. Mandatory for all runs.
=== DLTK ===


=== Mainframe Door Lure ===
* [[Goldeneye 007 Tutorial: Dam DLTK|Dam DLTK]]


An un-debunked strategy<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=23850.msg468850#msg468850|title=the-elite forum post "The Truth About Dam 00 Agent 1:55"|author=OHMSS|access-date=July 18, 2021}}</ref>, Marc Rützou used this to set the untied world record of 1:54 on 00 Agent. This requires picking up at least one KF7, either from the right guard in the very first tunnel near spawn, or from the guard that runs to the alarm after the big gate. In the basement, as soon as you enter the "zig-zag" before the mainframe door section begin firing the KF7. With only one KF7 (10 bullets) you will run out of ammo before reaching the last guard. If you picked up two KF7 (20 bullets) there should be enough ammo to continue firing and eliminate the last guard in the path to the door. This should make enough [[Noise]] that the mainframe area guard is alerted and will open the door for you just as you arrive. <ref>{{cite web | url=
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Dam%20DLTK%20Tutorial.html - Adam Bozon - Dam DLTK Tutorial (turn captions on)]
https://forums.the-elite.net/index.php?topic=23850.msg468806#msg468806|title=the-elite forum post "The Truth About Dam 00 Agent 1:55"|author=RWG|access-date=July 18, 2021}}</ref>


== Technical Details ==
== Technical Details ==
* '''Bad Cinema''': The cinema where you see the large gate in the first scene will make the 2nd part of the gate not open quickly. This is an instant restart of the level.
* '''Fast gate''': The gate is semi random, but following the [https://www.youtube.com/watch?v=kdRYR-kwBW4 fast gate tutorial] will save a couple tenths on average as you load the guard at the gate earlier.
* '''[https://www.youtube.com/watch?v=2G-4moH3gRo Piggyback strategy]''': Hitting the end zone will cause the alarms to load making it possible to destroy them using [[Control Style |2.4]] or [[Control Style |2.3]] and shooting during the fadeout. It does however require luring a guard off the side of the dam.


=== Guards ===
=== Guards ===
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* Tunnel guards have a 25 / 256 (~9.8%) chance of becoming normal guards each time that they would otherwise pick an attack.
* Tunnel guards have a 25 / 256 (~9.8%) chance of becoming normal guards each time that they would otherwise pick an attack.


== Misconceptions ==
== Unworkable/Unused Strategies ==
 
=== Lookup on Dam ===
 
After the lockshot, the difference between lookup and lookdown on the Dam is minimal.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg447533#msg447533|title=the-elite forum post "Post Runs For Critique Here!"|author=Niiro Kitsune|access-date=July 19, 2021}}</ref>{{Dubious}}
 
== Tutorials ==
 
=== Agent ===
 
; General tips
<ref>https://www.mediawiki.org/wiki/Extension:Cite</ref>
* It is recommended to use 2.x [[Control Style]] for Agent<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg451329#msg451329|title=the-elite forum post "Post Runs For Critique Here!"|author=flukey lukey|access-date=July 19, 2021}}</ref>.
 
* Getting 0:37 lockshot quitouts is an indicator you're on pace for 0:53<ref name="critique vitorr">{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg447532#msg447532|title=the-elite forum post "Post Runs For Critique Here!"|author=vitorr|access-date=July 19, 2021}}</ref>
 
* When you get out of the big gate, stay close (but not touching) to the left wall
 
* Aim to the middle of the small gray gate, it opens really fast so you can maximize that line<ref name="critique vitorr" />. You can open the rolling gate and press the big gate button from farther away than you might think<ref name="critique berg">{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452342#msg452342|title=the-elite forum post "Post Runs For Critique Here!"|author=berg|access-date=July 19, 2021}}</ref>.
 
* You have to be looking at the ground most of the time to reduce lag<ref name="critique mw">{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452341#msg452341|title=the-elite forum post "Post Runs For Critique Here!"|author=mw|access-date=July 19, 2021}}</ref>. You can't look down from tunnel to button because this will cause slow gates, but you should be looking down from start to tunnel turn and then from button to lock<ref name="critique berg" />.
 
* Switching weapons causes unneeded lag and potentially adds a couple frames to the in game timer<ref name="critique mw" />.
 
* A general tip for the lockshot is to find a texture/line on the wall to setup the right angle during approach. Consider [https://www.youtube.com/watch?v=0sGYEQ3l1QU Dan Cervone's 1.2 zero boost Agent 0:53] and notice how he lines the tip of the PP7 to a line on the wall<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21843.msg445619#msg445619|title=the-elite forum post "Does any one have any good lockshot tips?"|author=deletedprofile.u|access-date=July 25, 2021}}</ref>.
 
; Tutorials
 
* [[Goldeneye 007 Tutorial: Dam Agent|Dam Agent]]


* [https://www.youtube.com/watch?v=WcFxJB0AtIE video tutorial by Wodahs]
=== Lure from modem area ===
The idea is to make enough noise in the modem throw area to do something useful, such as lure guards away. All this does is cause guard clones to spawn then run up the first tower. The vertical lift door to the backup mainframe will have closed long before Bond arrives.


=== Secret Agent ===
=== Open double gate ===
The idea of having the gates open for you as you reach them. The guard unfortunately is not fast enough to do such a thing, but actually is possible with cheats on (Slow/Fast Animation, Turbo).<ref name="misconceptions">{{cite web | url=https://forums.the-elite.net/index.php?topic=21745.msg444253#msg444253|title=the-elite misconceptions thread}}</ref>


* [[Goldeneye 007 Tutorial: Dam Secret Agent|Dam Secret Agent]]
=== Skip the gate button ===
The guard goes through two states before deciding to open the gate, and pressing the button skips one of them. The slightly tighter line is not a time save.<ref name="misconceptions" />


=== 00 Agent ===
=== Shoot alarms through walls ===
 
Alarms become unloaded and can only be destroyed by an explosive, not available without cheats with an exception of the piggyback strategy.<ref name="misconceptions" />
* [[Goldeneye 007 Tutorial: Dam 00 Agent|Dam 00 Agent]]
 
* [https://www.youtube.com/watch?v=yfrvHO99mks video tutorial by Jimbo]
 
=== LTK ===
 
* [[Goldeneye 007 Tutorial: Dam LTK|Dam LTK]]
 
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Dam%20LTK%20Tutorial.html - Adam Bozon - Dam LTK Tutorial (turn captions on)]
* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Dam%20LTK%20Tutorial.html - Icy - Dam LTK Tutorial (turn captions on)]
 
=== DLTK ===
 
* [[Goldeneye 007 Tutorial: Dam DLTK|Dam DLTK]]
 
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Dam%20DLTK%20Tutorial.html - Adam Bozon - Dam DLTK Tutorial (turn captions on)]


== External Links ==
=== Explode alarm from below ===
Slower route, though possibly reduces lag more than normal. There's a barrel down there which when destroyed from its top damages an alarm, but it's not enough to fully destroy it.<ref name="misconceptions" />


* [https://rankings.the-elite.net/goldeneye/stage/dam Dam World Rankings]
==External Links==
* [https://rankings.the-elite.net/goldeneye/ltk/stage/dam Dam LTK/DLTK Rankings]
*[https://rankings.the-elite.net/goldeneye/stage/dam Dam Rankings]
* [http://thengamer.com/GE/01-Dam/ Dam Videos]
*[https://rankings.the-elite.net/goldeneye/ltk/stage/dam Dam LTK/DLTK Rankings]


==References==
==References==
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[[Category:GoldenEye 007]]
[[Category:GoldenEye 007]]


{{Template:GoldenEye 007 solo missions}}
{{GE_nav}}

Latest revision as of 07:20, 10 August 2022

Dam
Dam infobox.jpg
Stage Info
Recommended Version NTSC or NTSC-J
Rankings Link


Dam (Part i of Mission 1: Arkangelsk) is the first level in Goldeneye 007.

Objectives

Agent

  • Bungee jump from platform
The player must make it to the end of the level and walk off the platform.

Secret Agent

  • Neutralize all alarms
The four alarms on the level must be destroyed.

00 Agent

  • Install covert modem
The player must place a modem (a gadget and projectile) on the screen near the padlocked gate.
  • Intercept data backup
The player needs to activate the mainframe in the basement. It is not necessary to wait for this to complete before leaving.

Difficulty Explanations

Agent

Strafe to the end to complete the mission. Recommended to use 2.x for 53 as movement is simple enough to where the awkwardness of 2.x don't matter.

Secret Agent

Same start as agent and a new 2nd half where you destroy all alarms. Spending as little time as possible shooting each alarm is key to a good time. Recommended to use 1.2 as you can't play this level with cruise control.

  • General tutorial by Pogo
  • Opening the tower doors from the right angle is key.

00 Agent

Same start as agent and a new 2nd half where you plant the modem and go through the basement of the dam. Depending on your goal time you sacrifice survival for speed on 00 Agent.

LTK

DLTK

Technical Details

  • Bad Cinema: The cinema where you see the large gate in the first scene will make the 2nd part of the gate not open quickly. This is an instant restart of the level.
  • Fast gate: The gate is semi random, but following the fast gate tutorial will save a couple tenths on average as you load the guard at the gate earlier.
  • Piggyback strategy: Hitting the end zone will cause the alarms to load making it possible to destroy them using 2.4 or 2.3 and shooting during the fadeout. It does however require luring a guard off the side of the dam.

Guards

  • There is no link in the navigation graph through the lockshot gate, and so guards cannot run across it. If they try to plot a route to Bond on the other side then this will just fail and they won't move.
  • When the alarm goes off for the first time, 2 guards spawns before the double gate and run to Bond, as well as the two guards in the building where the modem console is[1][2]. Again the guards will fail to run to Bond if he is on the Dam
  • The two guards who patrol around the double gate at the start will not attack you until they reach their destination or are disrupted. One goes near the tower of silver crates, while the other goes to the destructible boxes nearby the gate. Occasionally their pathing will mess up and they'll spin in circles and be harmless. [3]
  • Tunnel guards have a 25 / 256 (~9.8%) chance of becoming normal guards each time that they would otherwise pick an attack.

Unworkable/Unused Strategies

Lure from modem area

The idea is to make enough noise in the modem throw area to do something useful, such as lure guards away. All this does is cause guard clones to spawn then run up the first tower. The vertical lift door to the backup mainframe will have closed long before Bond arrives.

Open double gate

The idea of having the gates open for you as you reach them. The guard unfortunately is not fast enough to do such a thing, but actually is possible with cheats on (Slow/Fast Animation, Turbo).[4]

Skip the gate button

The guard goes through two states before deciding to open the gate, and pressing the button skips one of them. The slightly tighter line is not a time save.[4]

Shoot alarms through walls

Alarms become unloaded and can only be destroyed by an explosive, not available without cheats with an exception of the piggyback strategy.[4]

Explode alarm from below

Slower route, though possibly reduces lag more than normal. There's a barrel down there which when destroyed from its top damages an alarm, but it's not enough to fully destroy it.[4]

External Links

References

  1. https://ryandwyer.gitlab.io/gepd-function-explorer/ge-dam-0410.html
  2. https://ryandwyer.gitlab.io/gepd-function-explorer/ge-dam-1002.html
  3. Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
  4. 4.0 4.1 4.2 4.3 "the-elite misconceptions thread".